#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattlePositionWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattlePosition); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 2, 2); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "RectPositionX", _g_get_RectPositionX); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "RectPositionZ", _g_get_RectPositionZ); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "RectPositionX", _s_set_RectPositionX); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "RectPositionZ", _s_set_RectPositionZ); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "BF.BattlePosition does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_RectPositionX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, BF.BattlePosition.RectPositionX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_RectPositionZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, BF.BattlePosition.RectPositionZ); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_RectPositionX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattlePosition.RectPositionX = (int[])translator.GetObject(L, 1, typeof(int[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_RectPositionZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattlePosition.RectPositionZ = (int[])translator.GetObject(L, 1, typeof(int[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }