#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleMonsterDataWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleMonsterData); Utils.BeginObjectRegister(type, L, translator, 0, 1, 33, 33); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetEmptyDropList", _m_TryGetEmptyDropList); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsInit", _g_get_IsInit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Res", _g_get_Res); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CollisionRadius", _g_get_CollisionRadius); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Hp", _g_get_Hp); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Atk", _g_get_Atk); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Spd", _g_get_Spd); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CD", _g_get_CD); Utils.RegisterFunc(L, Utils.GETTER_IDX, "HitBackResist", _g_get_HitBackResist); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ModelScale", _g_get_ModelScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ExpId", _g_get_ExpId); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ExpValue", _g_get_ExpValue); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ExpProbability", _g_get_ExpProbability); Utils.RegisterFunc(L, Utils.GETTER_IDX, "MonsterType", _g_get_MonsterType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsHitBack", _g_get_IsHitBack); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ActionType", _g_get_ActionType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ActionValue1", _g_get_ActionValue1); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ActionValue2", _g_get_ActionValue2); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ActiveSkillId", _g_get_ActiveSkillId); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ActiveSkillCD", _g_get_ActiveSkillCD); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ActiveSkillCDStart", _g_get_ActiveSkillCDStart); Utils.RegisterFunc(L, Utils.GETTER_IDX, "SpecialMonster", _g_get_SpecialMonster); Utils.RegisterFunc(L, Utils.GETTER_IDX, "AttackFormula", _g_get_AttackFormula); Utils.RegisterFunc(L, Utils.GETTER_IDX, "BeAttackedFormula", _g_get_BeAttackedFormula); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreSlow", _g_get_IgnoreSlow); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreIce", _g_get_IgnoreIce); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreAirborne", _g_get_IgnoreAirborne); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreAdsorb", _g_get_IgnoreAdsorb); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreStagnate", _g_get_IgnoreStagnate); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreFear", _g_get_IgnoreFear); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IgnoreReduceHp", _g_get_IgnoreReduceHp); Utils.RegisterFunc(L, Utils.GETTER_IDX, "TriggerDeadSkillId", _g_get_TriggerDeadSkillId); Utils.RegisterFunc(L, Utils.GETTER_IDX, "DropItemProbability", _g_get_DropItemProbability); Utils.RegisterFunc(L, Utils.GETTER_IDX, "DropList", _g_get_DropList); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsInit", _s_set_IsInit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Res", _s_set_Res); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CollisionRadius", _s_set_CollisionRadius); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Hp", _s_set_Hp); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Atk", _s_set_Atk); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Spd", _s_set_Spd); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CD", _s_set_CD); Utils.RegisterFunc(L, Utils.SETTER_IDX, "HitBackResist", _s_set_HitBackResist); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ModelScale", _s_set_ModelScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ExpId", _s_set_ExpId); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ExpValue", _s_set_ExpValue); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ExpProbability", _s_set_ExpProbability); Utils.RegisterFunc(L, Utils.SETTER_IDX, "MonsterType", _s_set_MonsterType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsHitBack", _s_set_IsHitBack); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ActionType", _s_set_ActionType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ActionValue1", _s_set_ActionValue1); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ActionValue2", _s_set_ActionValue2); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ActiveSkillId", _s_set_ActiveSkillId); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ActiveSkillCD", _s_set_ActiveSkillCD); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ActiveSkillCDStart", _s_set_ActiveSkillCDStart); Utils.RegisterFunc(L, Utils.SETTER_IDX, "SpecialMonster", _s_set_SpecialMonster); Utils.RegisterFunc(L, Utils.SETTER_IDX, "AttackFormula", _s_set_AttackFormula); Utils.RegisterFunc(L, Utils.SETTER_IDX, "BeAttackedFormula", _s_set_BeAttackedFormula); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreSlow", _s_set_IgnoreSlow); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreIce", _s_set_IgnoreIce); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreAirborne", _s_set_IgnoreAirborne); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreAdsorb", _s_set_IgnoreAdsorb); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreStagnate", _s_set_IgnoreStagnate); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreFear", _s_set_IgnoreFear); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IgnoreReduceHp", _s_set_IgnoreReduceHp); Utils.RegisterFunc(L, Utils.SETTER_IDX, "TriggerDeadSkillId", _s_set_TriggerDeadSkillId); Utils.RegisterFunc(L, Utils.SETTER_IDX, "DropItemProbability", _s_set_DropItemProbability); Utils.RegisterFunc(L, Utils.SETTER_IDX, "DropList", _s_set_DropList); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.BattleMonsterData(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleMonsterData constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TryGetEmptyDropList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.TryGetEmptyDropList( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsInit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsInit); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Res(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.Res); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CollisionRadius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CollisionRadius); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Hp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushint64(L, gen_to_be_invoked.Hp); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Atk(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushint64(L, gen_to_be_invoked.Atk); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Spd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Spd); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CD); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_HitBackResist(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.HitBackResist); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ModelScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.ModelScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ExpId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ExpId); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ExpValue(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ExpValue); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ExpProbability(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ExpProbability); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MonsterType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.MonsterType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsHitBack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsHitBack); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ActionType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ActionType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ActionValue1(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ActionValue1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ActionValue2(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ActionValue2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ActiveSkillId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ActiveSkillId); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ActiveSkillCD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.ActiveSkillCD); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ActiveSkillCDStart(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.ActiveSkillCDStart); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_SpecialMonster(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.SpecialMonster); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_AttackFormula(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.AttackFormula); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_BeAttackedFormula(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.BeAttackedFormula); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreSlow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreSlow); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreIce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreIce); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreAirborne(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreAirborne); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreAdsorb(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreAdsorb); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreStagnate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreStagnate); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreFear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreFear); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IgnoreReduceHp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IgnoreReduceHp); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_TriggerDeadSkillId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.TriggerDeadSkillId); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_DropItemProbability(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.DropItemProbability); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_DropList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.DropList); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsInit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsInit = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Res(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Res = LuaAPI.lua_tostring(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CollisionRadius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CollisionRadius = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Hp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Hp = LuaAPI.lua_toint64(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Atk(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Atk = LuaAPI.lua_toint64(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Spd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Spd = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CD = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_HitBackResist(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.HitBackResist = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ModelScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ModelScale = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ExpId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ExpId = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ExpValue(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ExpValue = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ExpProbability(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ExpProbability = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_MonsterType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.MonsterType = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsHitBack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsHitBack = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ActionType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ActionType = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ActionValue1(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ActionValue1 = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ActionValue2(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ActionValue2 = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ActiveSkillId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ActiveSkillId = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ActiveSkillCD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ActiveSkillCD = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ActiveSkillCDStart(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ActiveSkillCDStart = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_SpecialMonster(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.SpecialMonster = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_AttackFormula(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.AttackFormula = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_BeAttackedFormula(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.BeAttackedFormula = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreSlow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreSlow = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreIce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreIce = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreAirborne(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreAirborne = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreAdsorb(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreAdsorb = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreStagnate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreStagnate = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreFear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreFear = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IgnoreReduceHp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IgnoreReduceHp = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_TriggerDeadSkillId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.TriggerDeadSkillId = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_DropItemProbability(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.DropItemProbability = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_DropList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleMonsterData gen_to_be_invoked = (BF.BattleMonsterData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.DropList = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }