#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleControlUnitWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleControlUnit); Utils.BeginObjectRegister(type, L, translator, 0, 31, 13, 13); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnDead", _m_OnDead); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reborn", _m_Reborn); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Revive", _m_Revive); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveWithSkillAI", _m_MoveWithSkillAI); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayAirborne", _m_PlayAirborne); Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopAirborne", _m_StopAirborne); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TowardToTarget", _m_TowardToTarget); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ForceTowardToTarget", _m_ForceTowardToTarget); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetWhetherUseGroundSkill", _m_GetWhetherUseGroundSkill); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeHitBack", _m_BeHitBack); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnterDisappear", _m_EnterDisappear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ExitDisappear", _m_ExitDisappear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshHpBar", _m_RefreshHpBar); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitHpBar", _m_InitHpBar); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshShieldBar", _m_RefreshShieldBar); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CachePosition", _m_CachePosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CacheLocalEulerAnglesY", _m_CacheLocalEulerAnglesY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitCircleBody", _m_InitCircleBody); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetDisappear", _m_SetDisappear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSkillBoxCollider", _m_GetSkillBoxCollider); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSkillSphereCollider", _m_GetSkillSphereCollider); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSkillCollider", _m_GetSkillCollider); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UseSkillColliders", _m_UseSkillColliders); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnHitTarget", _m_OnHitTarget); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddLuaOnHitTargetFunc", _m_AddLuaOnHitTargetFunc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFinishAIMove", _m_OnFinishAIMove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddLuaOnFinishAIMoveFunc", _m_AddLuaOnFinishAIMoveFunc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendBoxBullet", _m_SendBoxBullet); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendSphereBullet", _m_SendSphereBullet); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitShadow", _m_InitShadow); Utils.RegisterFunc(L, Utils.GETTER_IDX, "UnitType", _g_get_UnitType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CacheX", _g_get_CacheX); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CacheY", _g_get_CacheY); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CacheZ", _g_get_CacheZ); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Direction", _g_get_Direction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "BodyRadius", _g_get_BodyRadius); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsDead", _g_get_IsDead); Utils.RegisterFunc(L, Utils.GETTER_IDX, "BattleMgr", _g_get_BattleMgr); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ReuseFlag", _g_get_ReuseFlag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsInGroundState", _g_get_IsInGroundState); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Target", _g_get_Target); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsDisappear", _g_get_IsDisappear); Utils.RegisterFunc(L, Utils.GETTER_IDX, "HpBarAddY", _g_get_HpBarAddY); Utils.RegisterFunc(L, Utils.SETTER_IDX, "UnitType", _s_set_UnitType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CacheX", _s_set_CacheX); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CacheY", _s_set_CacheY); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CacheZ", _s_set_CacheZ); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Direction", _s_set_Direction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "BodyRadius", _s_set_BodyRadius); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsDead", _s_set_IsDead); Utils.RegisterFunc(L, Utils.SETTER_IDX, "BattleMgr", _s_set_BattleMgr); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ReuseFlag", _s_set_ReuseFlag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsInGroundState", _s_set_IsInGroundState); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Target", _s_set_Target); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsDisappear", _s_set_IsDisappear); Utils.RegisterFunc(L, Utils.SETTER_IDX, "HpBarAddY", _s_set_HpBarAddY); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.BattleControlUnit(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlUnit constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnDead(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnDead( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Reborn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Reborn( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Revive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Revive( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveWithSkillAI(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { int _target = LuaAPI.xlua_tointeger(L, 2); int _horizontal = LuaAPI.xlua_tointeger(L, 3); float _x = (float)LuaAPI.lua_tonumber(L, 4); float _z = (float)LuaAPI.lua_tonumber(L, 5); int _refresh = LuaAPI.xlua_tointeger(L, 6); int _across = LuaAPI.xlua_tointeger(L, 7); float _speed = (float)LuaAPI.lua_tonumber(L, 8); int _endType = LuaAPI.xlua_tointeger(L, 9); float _endValue = (float)LuaAPI.lua_tonumber(L, 10); int _collisionType = LuaAPI.xlua_tointeger(L, 11); gen_to_be_invoked.MoveWithSkillAI( _target, _horizontal, _x, _z, _refresh, _across, _speed, _endType, _endValue, _collisionType ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PlayAirborne(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.PlayAirborne( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_StopAirborne(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StopAirborne( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TowardToTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.TowardToTarget( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ForceTowardToTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ForceTowardToTarget( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetWhetherUseGroundSkill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetWhetherUseGroundSkill( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BeHitBack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.BeHitBack( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_EnterDisappear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.EnterDisappear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ExitDisappear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ExitDisappear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RefreshHpBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { float _percent = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.RefreshHpBar( _percent ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitHpBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.InitHpBar( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RefreshShieldBar(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { float _percent = (float)LuaAPI.lua_tonumber(L, 2); bool _visible = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.RefreshShieldBar( _percent, _visible ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CachePosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CachePosition( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CacheLocalEulerAnglesY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CacheLocalEulerAnglesY( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitCircleBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { float _radius = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.InitCircleBody( _radius ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetDisappear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { bool _isDisappear = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetDisappear( _isDisappear ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSkillBoxCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetSkillBoxCollider( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSkillSphereCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetSkillSphereCollider( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSkillCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { int _rangeType = LuaAPI.xlua_tointeger(L, 2); float _collisionValue1 = (float)LuaAPI.lua_tonumber(L, 3); float _collisionValue2 = (float)LuaAPI.lua_tonumber(L, 4); float _x = (float)LuaAPI.lua_tonumber(L, 5); float _z = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = gen_to_be_invoked.GetSkillCollider( _rangeType, _collisionValue1, _collisionValue2, _x, _z ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UseSkillColliders(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { int _aimSearchType = LuaAPI.xlua_tointeger(L, 2); int _rangeType = LuaAPI.xlua_tointeger(L, 3); float _interval = (float)LuaAPI.lua_tonumber(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); int _skillId = LuaAPI.xlua_tointeger(L, 6); int _cloneIndex = LuaAPI.xlua_tointeger(L, 7); int _skillEffectIndex = LuaAPI.xlua_tointeger(L, 8); bool _unlimitCount = LuaAPI.lua_toboolean(L, 9); float _delayAimTime = (float)LuaAPI.lua_tonumber(L, 10); float _aimFollowTime = (float)LuaAPI.lua_tonumber(L, 11); float _aimFollowSpeed = (float)LuaAPI.lua_tonumber(L, 12); float _collisionValue1 = (float)LuaAPI.lua_tonumber(L, 13); float _collisionValue2 = (float)LuaAPI.lua_tonumber(L, 14); float _x = (float)LuaAPI.lua_tonumber(L, 15); float _z = (float)LuaAPI.lua_tonumber(L, 16); bool _disposable = LuaAPI.lua_toboolean(L, 17); var gen_ret = gen_to_be_invoked.UseSkillColliders( _aimSearchType, _rangeType, _interval, _duration, _skillId, _cloneIndex, _skillEffectIndex, _unlimitCount, _delayAimTime, _aimFollowTime, _aimFollowSpeed, _collisionValue1, _collisionValue2, _x, _z, _disposable ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnHitTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); int _skillId = LuaAPI.xlua_tointeger(L, 3); int _cloneIndex = LuaAPI.xlua_tointeger(L, 4); int _skillEffectIndex = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.OnHitTarget( _go, _skillId, _cloneIndex, _skillEffectIndex ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddLuaOnHitTargetFunc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { System.Action _luaFunc = translator.GetDelegate>(L, 2); gen_to_be_invoked.AddLuaOnHitTargetFunc( _luaFunc ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnFinishAIMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnFinishAIMove( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddLuaOnFinishAIMoveFunc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { System.Action _luaFunc = translator.GetDelegate(L, 2); gen_to_be_invoked.AddLuaOnFinishAIMoveFunc( _luaFunc ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SendBoxBullet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { int _skillId = LuaAPI.xlua_tointeger(L, 2); int _cloneIndex = LuaAPI.xlua_tointeger(L, 3); int _skillEffectIndex = LuaAPI.xlua_tointeger(L, 4); int _bulletType = LuaAPI.xlua_tointeger(L, 5); int _bulletFinishType = LuaAPI.xlua_tointeger(L, 6); int _bulletOriginType = LuaAPI.xlua_tointeger(L, 7); int _searchType = LuaAPI.xlua_tointeger(L, 8); float _w = (float)LuaAPI.lua_tonumber(L, 9); float _h = (float)LuaAPI.lua_tonumber(L, 10); float _duration = (float)LuaAPI.lua_tonumber(L, 11); float _speed = (float)LuaAPI.lua_tonumber(L, 12); float _offsetX = (float)LuaAPI.lua_tonumber(L, 13); float _offsetZ = (float)LuaAPI.lua_tonumber(L, 14); var gen_ret = gen_to_be_invoked.SendBoxBullet( _skillId, _cloneIndex, _skillEffectIndex, _bulletType, _bulletFinishType, _bulletOriginType, _searchType, _w, _h, _duration, _speed, _offsetX, _offsetZ ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SendSphereBullet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { int _skillId = LuaAPI.xlua_tointeger(L, 2); int _cloneIndex = LuaAPI.xlua_tointeger(L, 3); int _skillEffectIndex = LuaAPI.xlua_tointeger(L, 4); int _bulletType = LuaAPI.xlua_tointeger(L, 5); int _bulletFinishType = LuaAPI.xlua_tointeger(L, 6); int _bulletOriginType = LuaAPI.xlua_tointeger(L, 7); int _searchType = LuaAPI.xlua_tointeger(L, 8); float _radius = (float)LuaAPI.lua_tonumber(L, 9); float _duration = (float)LuaAPI.lua_tonumber(L, 10); float _speed = (float)LuaAPI.lua_tonumber(L, 11); float _offsetX = (float)LuaAPI.lua_tonumber(L, 12); float _offsetZ = (float)LuaAPI.lua_tonumber(L, 13); var gen_ret = gen_to_be_invoked.SendSphereBullet( _skillId, _cloneIndex, _skillEffectIndex, _bulletType, _bulletFinishType, _bulletOriginType, _searchType, _radius, _duration, _speed, _offsetX, _offsetZ ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitShadow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.InitShadow( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_UnitType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.UnitType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CacheX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CacheX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CacheY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CacheY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CacheZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CacheZ); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Direction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Direction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_BodyRadius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.BodyRadius); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsDead(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsDead); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_BattleMgr(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.BattleMgr); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ReuseFlag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushint64(L, gen_to_be_invoked.ReuseFlag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsInGroundState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsInGroundState); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.Target); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsDisappear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsDisappear); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_HpBarAddY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.HpBarAddY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_UnitType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.UnitType = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CacheX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CacheX = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CacheY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CacheY = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CacheZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CacheZ = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Direction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Direction = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_BodyRadius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.BodyRadius = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsDead(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsDead = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_BattleMgr(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.BattleMgr = (BF.BattleManager)translator.GetObject(L, 2, typeof(BF.BattleManager)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ReuseFlag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ReuseFlag = LuaAPI.lua_toint64(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsInGroundState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsInGroundState = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Target = (BF.BattleControlUnit)translator.GetObject(L, 2, typeof(BF.BattleControlUnit)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsDisappear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsDisappear = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_HpBarAddY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlUnit gen_to_be_invoked = (BF.BattleControlUnit)translator.FastGetCSObj(L, 1); gen_to_be_invoked.HpBarAddY = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }