#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleControlBulletWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleControlBullet); Utils.BeginObjectRegister(type, L, translator, 0, 12, 4, 4); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColliderEnabled", _m_SetColliderEnabled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Recycle", _m_Recycle); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetupBoxCollisionBody", _m_SetupBoxCollisionBody); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetupSphereCollisionBody", _m_SetupSphereCollisionBody); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAdmin", _m_SetAdmin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CachePosition", _m_CachePosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CacheTargetPosition", _m_CacheTargetPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitSphereBullet", _m_InitSphereBullet); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitBoxBullet", _m_InitBoxBullet); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSearchTargetsCount", _m_GetSearchTargetsCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTargetId", _m_GetTargetId); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayTargetPointFx", _m_PlayTargetPointFx); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CacheX", _g_get_CacheX); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CacheY", _g_get_CacheY); Utils.RegisterFunc(L, Utils.GETTER_IDX, "CacheZ", _g_get_CacheZ); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsRecycle", _g_get_IsRecycle); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CacheX", _s_set_CacheX); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CacheY", _s_set_CacheY); Utils.RegisterFunc(L, Utils.SETTER_IDX, "CacheZ", _s_set_CacheZ); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsRecycle", _s_set_IsRecycle); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.BattleControlBullet(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlBullet constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetColliderEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { bool _enabled = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetColliderEnabled( _enabled ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Recycle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Recycle( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetupBoxCollisionBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { float _collisionWidth = (float)LuaAPI.lua_tonumber(L, 2); float _collisionHeight = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetupBoxCollisionBody( _collisionWidth, _collisionHeight ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetupSphereCollisionBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { float _collisionRadius = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetupSphereCollisionBody( _collisionRadius ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetAdmin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { BF.BattleControlUnit _unit = (BF.BattleControlUnit)translator.GetObject(L, 2, typeof(BF.BattleControlUnit)); gen_to_be_invoked.SetAdmin( _unit ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CachePosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CachePosition( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CacheTargetPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CacheTargetPosition( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitSphereBullet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { int _skillId = LuaAPI.xlua_tointeger(L, 2); int _cloneIndex = LuaAPI.xlua_tointeger(L, 3); int _skillEffectIndex = LuaAPI.xlua_tointeger(L, 4); int _bulletType = LuaAPI.xlua_tointeger(L, 5); int _bulletFinishType = LuaAPI.xlua_tointeger(L, 6); int _bulletOriginType = LuaAPI.xlua_tointeger(L, 7); int _searchType = LuaAPI.xlua_tointeger(L, 8); float _radius = (float)LuaAPI.lua_tonumber(L, 9); float _duration = (float)LuaAPI.lua_tonumber(L, 10); float _speed = (float)LuaAPI.lua_tonumber(L, 11); float _offsetX = (float)LuaAPI.lua_tonumber(L, 12); float _offsetZ = (float)LuaAPI.lua_tonumber(L, 13); gen_to_be_invoked.InitSphereBullet( _skillId, _cloneIndex, _skillEffectIndex, _bulletType, _bulletFinishType, _bulletOriginType, _searchType, _radius, _duration, _speed, _offsetX, _offsetZ ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitBoxBullet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { int _skillId = LuaAPI.xlua_tointeger(L, 2); int _cloneIndex = LuaAPI.xlua_tointeger(L, 3); int _skillEffectIndex = LuaAPI.xlua_tointeger(L, 4); int _bulletType = LuaAPI.xlua_tointeger(L, 5); int _bulletFinishType = LuaAPI.xlua_tointeger(L, 6); int _bulletOriginType = LuaAPI.xlua_tointeger(L, 7); int _searchType = LuaAPI.xlua_tointeger(L, 8); float _w = (float)LuaAPI.lua_tonumber(L, 9); float _h = (float)LuaAPI.lua_tonumber(L, 10); float _duration = (float)LuaAPI.lua_tonumber(L, 11); float _speed = (float)LuaAPI.lua_tonumber(L, 12); float _offsetX = (float)LuaAPI.lua_tonumber(L, 13); float _offsetZ = (float)LuaAPI.lua_tonumber(L, 14); gen_to_be_invoked.InitBoxBullet( _skillId, _cloneIndex, _skillEffectIndex, _bulletType, _bulletFinishType, _bulletOriginType, _searchType, _w, _h, _duration, _speed, _offsetX, _offsetZ ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSearchTargetsCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetSearchTargetsCount( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTargetId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetTargetId( _index ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PlayTargetPointFx(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); float _delay = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.PlayTargetPointFx( _id, _delay ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CacheX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CacheX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CacheY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CacheY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_CacheZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CacheZ); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsRecycle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsRecycle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CacheX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CacheX = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CacheY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CacheY = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_CacheZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); gen_to_be_invoked.CacheZ = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsRecycle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBullet gen_to_be_invoked = (BF.BattleControlBullet)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsRecycle = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }