#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleControlBaseWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleControlBase); Utils.BeginObjectRegister(type, L, translator, 0, 4, 6, 5); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddExp", _m_AddExp); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddHpPercent", _m_AddHpPercent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddGold", _m_AddGold); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnHitBack", _m_OnHitBack); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ControlType", _g_get_ControlType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsCollisionEnabled", _g_get_IsCollisionEnabled); Utils.RegisterFunc(L, Utils.GETTER_IDX, "WaitRemove", _g_get_WaitRemove); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Side", _g_get_Side); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Res", _g_get_Res); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsInCollision", _g_get_IsInCollision); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsCollisionEnabled", _s_set_IsCollisionEnabled); Utils.RegisterFunc(L, Utils.SETTER_IDX, "WaitRemove", _s_set_WaitRemove); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Side", _s_set_Side); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Res", _s_set_Res); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsInCollision", _s_set_IsInCollision); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.BattleControlBase(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlBase constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddExp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); { int _exp = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.AddExp( _exp ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddHpPercent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); { double _percent = LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.AddHpPercent( _percent ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddGold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); { int _count = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.AddGold( _count ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnHitBack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); { float _distance = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _atkerPos;translator.Get(L, 3, out _atkerPos); gen_to_be_invoked.OnHitBack( _distance, _atkerPos ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ControlType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.ControlType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsCollisionEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsCollisionEnabled); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_WaitRemove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.WaitRemove); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Side(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Side); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Res(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.Res); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsInCollision(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsInCollision); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsCollisionEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsCollisionEnabled = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_WaitRemove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.WaitRemove = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Side(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Side = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Res(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Res = LuaAPI.lua_tostring(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsInCollision(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsInCollision = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }