#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleConstWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleConst); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 48, 19, 19); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SIDE_ATK", BF.BattleConst.SIDE_ATK); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SIDE_DEF", BF.BattleConst.SIDE_DEF); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DOTWEEN_ID_BATTLE", BF.BattleConst.DOTWEEN_ID_BATTLE); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_POOL_NAME", BF.BattleConst.BATTLE_POOL_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_ROOT_NAME", BF.BattleConst.BATTLE_ROOT_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_BOX_COLLIDER_NAME", BF.BattleConst.BATTLE_BOX_COLLIDER_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_SPHERE_COLLIDER_NAME", BF.BattleConst.BATTLE_SPHERE_COLLIDER_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_SPHERE_BULLET_NAME", BF.BattleConst.BATTLE_SPHERE_BULLET_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_BOX_BULLET_NAME", BF.BattleConst.BATTLE_BOX_BULLET_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BATTLE_AIM_NAME", BF.BattleConst.BATTLE_AIM_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DEFAULT_FACTOR", BF.BattleConst.DEFAULT_FACTOR); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DEFAULT_FACTOR_FLOAT", BF.BattleConst.DEFAULT_FACTOR_FLOAT); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DEFAULT_FACTOR_DOUBLE", BF.BattleConst.DEFAULT_FACTOR_DOUBLE); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "CircleRadians", BF.BattleConst.CircleRadians); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "NegativeCircleRadians", BF.BattleConst.NegativeCircleRadians); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DelayRecycle", BF.BattleConst.DelayRecycle); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DeadMoveSpeed", BF.BattleConst.DeadMoveSpeed); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DeadMoveDistance", BF.BattleConst.DeadMoveDistance); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SPRITE_CHARACTER_SHADER_NAME", BF.BattleConst.SPRITE_CHARACTER_SHADER_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "MODEL_CHARACTER_SHADER_NAME", BF.BattleConst.MODEL_CHARACTER_SHADER_NAME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UNIT_MOVE_DISTANCE", BF.BattleConst.UNIT_MOVE_DISTANCE); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UNIT_MOVE_DISTANCE_OPPOSITE", BF.BattleConst.UNIT_MOVE_DISTANCE_OPPOSITE); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ITEM_QUICK_MOVE_SPEED", BF.BattleConst.ITEM_QUICK_MOVE_SPEED); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ITEM_QUICK_MOVE_TIME", BF.BattleConst.ITEM_QUICK_MOVE_TIME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EXP_ITEM_MOVE_SPEED", BF.BattleConst.EXP_ITEM_MOVE_SPEED); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EXP_ITEM_MOVE_TIME", BF.BattleConst.EXP_ITEM_MOVE_TIME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "CHECK_DIRECTION_TIME", BF.BattleConst.CHECK_DIRECTION_TIME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "RADIANS_10", BF.BattleConst.RADIANS_10); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "RADIANS_180", BF.BattleConst.RADIANS_180); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "RADIANS_NEGATIVE_180", BF.BattleConst.RADIANS_NEGATIVE_180); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "RADIANS_360", BF.BattleConst.RADIANS_360); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EFFECT_TYPE_MOVE_L", BF.BattleConst.EFFECT_TYPE_MOVE_L); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EFFECT_TYPE_MOVE_R", BF.BattleConst.EFFECT_TYPE_MOVE_R); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EFFECT_TYPE_MOVE_L_2", BF.BattleConst.EFFECT_TYPE_MOVE_L_2); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EFFECT_TYPE_MOVE_R_2", BF.BattleConst.EFFECT_TYPE_MOVE_R_2); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EFFECT_TYPE_CRIT", BF.BattleConst.EFFECT_TYPE_CRIT); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EFFECT_TYPE_BUFF", BF.BattleConst.EFFECT_TYPE_BUFF); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SFX_DJGX_01", BF.BattleConst.SFX_DJGX_01); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SFX_BXGZ_01", BF.BattleConst.SFX_BXGZ_01); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HASH_NAME_NUMBER_MOVE_L", BF.BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HASH_NAME_NUMBER_MOVE_R", BF.BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HASH_NAME_NUMBER_BUFF", BF.BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HASH_NAME_NUMBER_CRIT", BF.BattleConst.ANIMATOR_HASH_NAME_NUMBER_CRIT); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HASH_NAME_NUMBER_MOVE_L_2", BF.BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L_2); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HASH_NAME_NUMBER_MOVE_R_2", BF.BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R_2); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ANIMATOR_HAS_NAME_SKILL_TOAST", BF.BattleConst.ANIMATOR_HAS_NAME_SKILL_TOAST); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "RIGIDBODY_CONSTRAINTS", BF.BattleConst.RIGIDBODY_CONSTRAINTS); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "LAYER_DEFAULT", _g_get_LAYER_DEFAULT); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "LAYER_HERO", _g_get_LAYER_HERO); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "LAYER_MONSTER", _g_get_LAYER_MONSTER); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "LAYER_ATK_BULLET", _g_get_LAYER_ATK_BULLET); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "LAYER_DEF_BULLET", _g_get_LAYER_DEF_BULLET); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "UnitMaterialPropertyBlock", _g_get_UnitMaterialPropertyBlock); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "UNIT_GLOW_COLOR_ID", _g_get_UNIT_GLOW_COLOR_ID); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "UNIT_GLOW_COLOR_ENABLE_ID", _g_get_UNIT_GLOW_COLOR_ENABLE_ID); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "COLOR_ICE", _g_get_COLOR_ICE); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "COLOR_STAGNATE", _g_get_COLOR_STAGNATE); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "COLOR_FEAR", _g_get_COLOR_FEAR); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MAP_TYPE_UNLIMITED", _g_get_MAP_TYPE_UNLIMITED); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MAP_TYPE_PORTRAIT", _g_get_MAP_TYPE_PORTRAIT); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MAP_TYPE_SQUARE", _g_get_MAP_TYPE_SQUARE); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MAP_TYPE_SMALL_PORTRAIT", _g_get_MAP_TYPE_SMALL_PORTRAIT); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MAP_TYPE_SMALL_SQUARE", _g_get_MAP_TYPE_SMALL_SQUARE); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ANIMATION_NAME_HASH_RUN", _g_get_ANIMATION_NAME_HASH_RUN); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ANIMATION_NAME_HASH_CHARGE", _g_get_ANIMATION_NAME_HASH_CHARGE); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ANIMATION_NAME_HASH_CHARGE_LOOP", _g_get_ANIMATION_NAME_HASH_CHARGE_LOOP); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "LAYER_DEFAULT", _s_set_LAYER_DEFAULT); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "LAYER_HERO", _s_set_LAYER_HERO); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "LAYER_MONSTER", _s_set_LAYER_MONSTER); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "LAYER_ATK_BULLET", _s_set_LAYER_ATK_BULLET); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "LAYER_DEF_BULLET", _s_set_LAYER_DEF_BULLET); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "UnitMaterialPropertyBlock", _s_set_UnitMaterialPropertyBlock); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "UNIT_GLOW_COLOR_ID", _s_set_UNIT_GLOW_COLOR_ID); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "UNIT_GLOW_COLOR_ENABLE_ID", _s_set_UNIT_GLOW_COLOR_ENABLE_ID); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "COLOR_ICE", _s_set_COLOR_ICE); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "COLOR_STAGNATE", _s_set_COLOR_STAGNATE); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "COLOR_FEAR", _s_set_COLOR_FEAR); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MAP_TYPE_UNLIMITED", _s_set_MAP_TYPE_UNLIMITED); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MAP_TYPE_PORTRAIT", _s_set_MAP_TYPE_PORTRAIT); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MAP_TYPE_SQUARE", _s_set_MAP_TYPE_SQUARE); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MAP_TYPE_SMALL_PORTRAIT", _s_set_MAP_TYPE_SMALL_PORTRAIT); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MAP_TYPE_SMALL_SQUARE", _s_set_MAP_TYPE_SMALL_SQUARE); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ANIMATION_NAME_HASH_RUN", _s_set_ANIMATION_NAME_HASH_RUN); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ANIMATION_NAME_HASH_CHARGE", _s_set_ANIMATION_NAME_HASH_CHARGE); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ANIMATION_NAME_HASH_CHARGE_LOOP", _s_set_ANIMATION_NAME_HASH_CHARGE_LOOP); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "BF.BattleConst does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_LAYER_DEFAULT(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.LAYER_DEFAULT); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_LAYER_HERO(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.LAYER_HERO); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_LAYER_MONSTER(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.LAYER_MONSTER); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_LAYER_ATK_BULLET(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.LAYER_ATK_BULLET); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_LAYER_DEF_BULLET(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.LAYER_DEF_BULLET); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_UnitMaterialPropertyBlock(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, BF.BattleConst.UnitMaterialPropertyBlock); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_UNIT_GLOW_COLOR_ID(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.UNIT_GLOW_COLOR_ID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_UNIT_GLOW_COLOR_ENABLE_ID(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.UNIT_GLOW_COLOR_ENABLE_ID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_COLOR_ICE(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, BF.BattleConst.COLOR_ICE); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_COLOR_STAGNATE(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, BF.BattleConst.COLOR_STAGNATE); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_COLOR_FEAR(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, BF.BattleConst.COLOR_FEAR); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MAP_TYPE_UNLIMITED(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.MAP_TYPE_UNLIMITED); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MAP_TYPE_PORTRAIT(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.MAP_TYPE_PORTRAIT); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MAP_TYPE_SQUARE(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.MAP_TYPE_SQUARE); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MAP_TYPE_SMALL_PORTRAIT(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.MAP_TYPE_SMALL_PORTRAIT); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MAP_TYPE_SMALL_SQUARE(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.MAP_TYPE_SMALL_SQUARE); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ANIMATION_NAME_HASH_RUN(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.ANIMATION_NAME_HASH_RUN); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ANIMATION_NAME_HASH_CHARGE(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.ANIMATION_NAME_HASH_CHARGE); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ANIMATION_NAME_HASH_CHARGE_LOOP(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, BF.BattleConst.ANIMATION_NAME_HASH_CHARGE_LOOP); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_LAYER_DEFAULT(RealStatePtr L) { try { BF.BattleConst.LAYER_DEFAULT = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_LAYER_HERO(RealStatePtr L) { try { BF.BattleConst.LAYER_HERO = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_LAYER_MONSTER(RealStatePtr L) { try { BF.BattleConst.LAYER_MONSTER = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_LAYER_ATK_BULLET(RealStatePtr L) { try { BF.BattleConst.LAYER_ATK_BULLET = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_LAYER_DEF_BULLET(RealStatePtr L) { try { BF.BattleConst.LAYER_DEF_BULLET = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_UnitMaterialPropertyBlock(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleConst.UnitMaterialPropertyBlock = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_UNIT_GLOW_COLOR_ID(RealStatePtr L) { try { BF.BattleConst.UNIT_GLOW_COLOR_ID = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_UNIT_GLOW_COLOR_ENABLE_ID(RealStatePtr L) { try { BF.BattleConst.UNIT_GLOW_COLOR_ENABLE_ID = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_COLOR_ICE(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); BF.BattleConst.COLOR_ICE = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_COLOR_STAGNATE(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); BF.BattleConst.COLOR_STAGNATE = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_COLOR_FEAR(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); BF.BattleConst.COLOR_FEAR = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_MAP_TYPE_UNLIMITED(RealStatePtr L) { try { BF.BattleConst.MAP_TYPE_UNLIMITED = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_MAP_TYPE_PORTRAIT(RealStatePtr L) { try { BF.BattleConst.MAP_TYPE_PORTRAIT = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_MAP_TYPE_SQUARE(RealStatePtr L) { try { BF.BattleConst.MAP_TYPE_SQUARE = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_MAP_TYPE_SMALL_PORTRAIT(RealStatePtr L) { try { BF.BattleConst.MAP_TYPE_SMALL_PORTRAIT = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_MAP_TYPE_SMALL_SQUARE(RealStatePtr L) { try { BF.BattleConst.MAP_TYPE_SMALL_SQUARE = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ANIMATION_NAME_HASH_RUN(RealStatePtr L) { try { BF.BattleConst.ANIMATION_NAME_HASH_RUN = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ANIMATION_NAME_HASH_CHARGE(RealStatePtr L) { try { BF.BattleConst.ANIMATION_NAME_HASH_CHARGE = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ANIMATION_NAME_HASH_CHARGE_LOOP(RealStatePtr L) { try { BF.BattleConst.ANIMATION_NAME_HASH_CHARGE_LOOP = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }