/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Example { using System; using System.Collections; using UnityEngine; internal class TournamentsMenu : MenuBase { private string score = string.Empty; private string tournamentID = string.Empty; protected override void GetGui() { bool enabled = GUI.enabled; GUI.enabled = enabled && FB.IsLoggedIn; if (this.Button("Get Tournaments")) { FB.Mobile.GetTournaments(this.HandleResult); } GUILayout.Space(24); this.LabelAndTextField("Score:", ref this.score); this.LabelAndTextField("TournamentID:", ref this.tournamentID); if (this.Button("Post Score to Tournament")) { FB.Mobile.UpdateTournament(tournamentID, int.Parse(score), this.HandleResult); } if (this.Button("Update Tournament and Share")) { FB.Mobile.UpdateAndShareTournament(tournamentID, int.Parse(score), this.HandleResult); } if (this.Button("Create Tournament and Share")) { FB.Mobile.CreateAndShareTournament( int.Parse(score), "Unity Tournament", TournamentSortOrder.HigherIsBetter, TournamentScoreFormat.Numeric, DateTime.UtcNow.AddHours(2), "Unity SDK Tournament", this.HandleResult ); } GUI.enabled = enabled; } } }