#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineShaderVariantCollectionWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ShaderVariantCollection); Utils.BeginObjectRegister(type, L, translator, 0, 5, 3, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Add", _m_Add); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Remove", _m_Remove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WarmUp", _m_WarmUp); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderCount", _g_get_shaderCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "variantCount", _g_get_variantCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isWarmedUp", _g_get_isWarmedUp); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.ShaderVariantCollection(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ShaderVariantCollection constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Add(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); { UnityEngine.ShaderVariantCollection.ShaderVariant _variant;translator.Get(L, 2, out _variant); var gen_ret = gen_to_be_invoked.Add( _variant ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Remove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); { UnityEngine.ShaderVariantCollection.ShaderVariant _variant;translator.Get(L, 2, out _variant); var gen_ret = gen_to_be_invoked.Remove( _variant ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Contains(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); { UnityEngine.ShaderVariantCollection.ShaderVariant _variant;translator.Get(L, 2, out _variant); var gen_ret = gen_to_be_invoked.Contains( _variant ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WarmUp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.WarmUp( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shaderCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.shaderCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_variantCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.variantCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isWarmedUp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isWarmedUp); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }