#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRandomWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Random); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 7, 1); Utils.RegisterFunc(L, Utils.CLS_IDX, "InitState", _m_InitState_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Range", _m_Range_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ColorHSV", _m_ColorHSV_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "state", _g_get_state); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "value", _g_get_value); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "insideUnitSphere", _g_get_insideUnitSphere); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "insideUnitCircle", _g_get_insideUnitCircle); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "onUnitSphere", _g_get_onUnitSphere); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "rotation", _g_get_rotation); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "rotationUniform", _g_get_rotationUniform); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "state", _s_set_state); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.Random does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InitState_xlua_st_(RealStatePtr L) { try { { int _seed = LuaAPI.xlua_tointeger(L, 1); UnityEngine.Random.InitState( _seed ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Range_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _minInclusive = (float)LuaAPI.lua_tonumber(L, 1); float _maxInclusive = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = UnityEngine.Random.Range( _minInclusive, _maxInclusive ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _minInclusive = LuaAPI.xlua_tointeger(L, 1); int _maxExclusive = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.Random.Range( _minInclusive, _maxExclusive ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Random.Range!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ColorHSV_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 0) { var gen_ret = UnityEngine.Random.ColorHSV( ); translator.PushUnityEngineColor(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _hueMin = (float)LuaAPI.lua_tonumber(L, 1); float _hueMax = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax ); translator.PushUnityEngineColor(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _hueMin = (float)LuaAPI.lua_tonumber(L, 1); float _hueMax = (float)LuaAPI.lua_tonumber(L, 2); float _saturationMin = (float)LuaAPI.lua_tonumber(L, 3); float _saturationMax = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax, _saturationMin, _saturationMax ); translator.PushUnityEngineColor(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { float _hueMin = (float)LuaAPI.lua_tonumber(L, 1); float _hueMax = (float)LuaAPI.lua_tonumber(L, 2); float _saturationMin = (float)LuaAPI.lua_tonumber(L, 3); float _saturationMax = (float)LuaAPI.lua_tonumber(L, 4); float _valueMin = (float)LuaAPI.lua_tonumber(L, 5); float _valueMax = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax, _saturationMin, _saturationMax, _valueMin, _valueMax ); translator.PushUnityEngineColor(L, gen_ret); return 1; } if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { float _hueMin = (float)LuaAPI.lua_tonumber(L, 1); float _hueMax = (float)LuaAPI.lua_tonumber(L, 2); float _saturationMin = (float)LuaAPI.lua_tonumber(L, 3); float _saturationMax = (float)LuaAPI.lua_tonumber(L, 4); float _valueMin = (float)LuaAPI.lua_tonumber(L, 5); float _valueMax = (float)LuaAPI.lua_tonumber(L, 6); float _alphaMin = (float)LuaAPI.lua_tonumber(L, 7); float _alphaMax = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax, _saturationMin, _saturationMax, _valueMin, _valueMax, _alphaMin, _alphaMax ); translator.PushUnityEngineColor(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Random.ColorHSV!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_state(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Random.state); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_value(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Random.value); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_insideUnitSphere(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector3(L, UnityEngine.Random.insideUnitSphere); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_insideUnitCircle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector2(L, UnityEngine.Random.insideUnitCircle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_onUnitSphere(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector3(L, UnityEngine.Random.onUnitSphere); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineQuaternion(L, UnityEngine.Random.rotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotationUniform(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineQuaternion(L, UnityEngine.Random.rotationUniform); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_state(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Random.State gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Random.state = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }