#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemColliderDataWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystem.ColliderData); Utils.BeginObjectRegister(type, L, translator, 0, 2, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColliderCount", _m_GetColliderCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCollider", _m_GetCollider); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.ParticleSystem.ColliderData)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.ColliderData constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetColliderCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.ColliderData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _particleIndex = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetColliderCount( _particleIndex ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.ColliderData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _particleIndex = LuaAPI.xlua_tointeger(L, 2); int _colliderIndex = LuaAPI.xlua_tointeger(L, 3); var gen_ret = gen_to_be_invoked.GetCollider( _particleIndex, _colliderIndex ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }