#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineGridLayoutWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.GridLayout); Utils.BeginObjectRegister(type, L, translator, 0, 10, 4, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBoundsLocal", _m_GetBoundsLocal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CellToLocal", _m_CellToLocal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LocalToCell", _m_LocalToCell); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CellToLocalInterpolated", _m_CellToLocalInterpolated); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LocalToCellInterpolated", _m_LocalToCellInterpolated); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CellToWorld", _m_CellToWorld); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WorldToCell", _m_WorldToCell); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LocalToWorld", _m_LocalToWorld); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WorldToLocal", _m_WorldToLocal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLayoutCellCenter", _m_GetLayoutCellCenter); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cellSize", _g_get_cellSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cellGap", _g_get_cellGap); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cellLayout", _g_get_cellLayout); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cellSwizzle", _g_get_cellSwizzle); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.GridLayout(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GridLayout constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBoundsLocal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3Int _cellPosition;translator.Get(L, 2, out _cellPosition); var gen_ret = gen_to_be_invoked.GetBoundsLocal( _cellPosition ); translator.PushUnityEngineBounds(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _size;translator.Get(L, 3, out _size); var gen_ret = gen_to_be_invoked.GetBoundsLocal( _origin, _size ); translator.PushUnityEngineBounds(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GridLayout.GetBoundsLocal!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CellToLocal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3Int _cellPosition;translator.Get(L, 2, out _cellPosition); var gen_ret = gen_to_be_invoked.CellToLocal( _cellPosition ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LocalToCell(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _localPosition;translator.Get(L, 2, out _localPosition); var gen_ret = gen_to_be_invoked.LocalToCell( _localPosition ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CellToLocalInterpolated(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _cellPosition;translator.Get(L, 2, out _cellPosition); var gen_ret = gen_to_be_invoked.CellToLocalInterpolated( _cellPosition ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LocalToCellInterpolated(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _localPosition;translator.Get(L, 2, out _localPosition); var gen_ret = gen_to_be_invoked.LocalToCellInterpolated( _localPosition ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CellToWorld(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3Int _cellPosition;translator.Get(L, 2, out _cellPosition); var gen_ret = gen_to_be_invoked.CellToWorld( _cellPosition ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WorldToCell(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition); var gen_ret = gen_to_be_invoked.WorldToCell( _worldPosition ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LocalToWorld(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _localPosition;translator.Get(L, 2, out _localPosition); var gen_ret = gen_to_be_invoked.LocalToWorld( _localPosition ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WorldToLocal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition); var gen_ret = gen_to_be_invoked.WorldToLocal( _worldPosition ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLayoutCellCenter(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetLayoutCellCenter( ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cellSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.cellSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cellGap(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.cellGap); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cellLayout(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.cellLayout); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cellSwizzle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridLayout gen_to_be_invoked = (UnityEngine.GridLayout)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.cellSwizzle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }