#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineFrameTimingManagerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.FrameTimingManager); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureFrameTimings", _m_CaptureFrameTimings_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLatestTimings", _m_GetLatestTimings_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetVSyncsPerSecond", _m_GetVSyncsPerSecond_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetGpuTimerFrequency", _m_GetGpuTimerFrequency_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetCpuTimerFrequency", _m_GetCpuTimerFrequency_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.FrameTimingManager does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CaptureFrameTimings_xlua_st_(RealStatePtr L) { try { { UnityEngine.FrameTimingManager.CaptureFrameTimings( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLatestTimings_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { uint _numFrames = LuaAPI.xlua_touint(L, 1); UnityEngine.FrameTiming[] _timings = (UnityEngine.FrameTiming[])translator.GetObject(L, 2, typeof(UnityEngine.FrameTiming[])); var gen_ret = UnityEngine.FrameTimingManager.GetLatestTimings( _numFrames, _timings ); LuaAPI.xlua_pushuint(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVSyncsPerSecond_xlua_st_(RealStatePtr L) { try { { var gen_ret = UnityEngine.FrameTimingManager.GetVSyncsPerSecond( ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetGpuTimerFrequency_xlua_st_(RealStatePtr L) { try { { var gen_ret = UnityEngine.FrameTimingManager.GetGpuTimerFrequency( ); LuaAPI.lua_pushuint64(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCpuTimerFrequency_xlua_st_(RealStatePtr L) { try { { var gen_ret = UnityEngine.FrameTimingManager.GetCpuTimerFrequency( ); LuaAPI.lua_pushuint64(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }