#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineAnimatorStateInfoWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.AnimatorStateInfo); Utils.BeginObjectRegister(type, L, translator, 0, 2, 8, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsName", _m_IsName); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsTag", _m_IsTag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fullPathHash", _g_get_fullPathHash); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shortNameHash", _g_get_shortNameHash); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalizedTime", _g_get_normalizedTime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "length", _g_get_length); Utils.RegisterFunc(L, Utils.GETTER_IDX, "speed", _g_get_speed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "speedMultiplier", _g_get_speedMultiplier); Utils.RegisterFunc(L, Utils.GETTER_IDX, "tagHash", _g_get_tagHash); Utils.RegisterFunc(L, Utils.GETTER_IDX, "loop", _g_get_loop); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.AnimatorStateInfo)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimatorStateInfo constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.IsName( _name ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { string _tag = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.IsTag( _tag ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_fullPathHash(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.fullPathHash); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shortNameHash(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.shortNameHash); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_normalizedTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.normalizedTime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_length(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.length); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_speed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.speed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_speedMultiplier(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.speedMultiplier); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_tagHash(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.tagHash); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_loop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnimatorStateInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.loop); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }