#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class TMProTMP_CharacterWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(TMPro.TMP_Character); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new TMPro.TMP_Character(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable(L, 3)) { uint _unicode = LuaAPI.xlua_touint(L, 2); UnityEngine.TextCore.Glyph _glyph = (UnityEngine.TextCore.Glyph)translator.GetObject(L, 3, typeof(UnityEngine.TextCore.Glyph)); var gen_ret = new TMPro.TMP_Character(_unicode, _glyph); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4)) { uint _unicode = LuaAPI.xlua_touint(L, 2); TMPro.TMP_FontAsset _fontAsset = (TMPro.TMP_FontAsset)translator.GetObject(L, 3, typeof(TMPro.TMP_FontAsset)); UnityEngine.TextCore.Glyph _glyph = (UnityEngine.TextCore.Glyph)translator.GetObject(L, 4, typeof(UnityEngine.TextCore.Glyph)); var gen_ret = new TMPro.TMP_Character(_unicode, _fontAsset, _glyph); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to TMPro.TMP_Character constructor!"); } } }