namespace BFEditor { public enum TutorialIdType { NONE = 0, FORCE = 1, FUNCTION_OPEN = 2, // SPECIAL = 3,//不会在编辑器中生成 FUNCTION_GUIDE = 4, JUMP = 8, VERSION = 9, } public enum TutorialType { NONE = 0, CLICK = 2, CLICK_AND_TEXT = 4, TEXT = 5, HIGHLIGHT_AND_TEXT = 6, CLICK_FULL_SCREEN = 7, TALK = 8, ACTION = 10, CLICK_IN_BUILDING_MARK = 22, // 城建商店里点击 FIND_BUILDING_IN_SCENE = 23, // 在城建中找到已建造的建筑 HIGHLIGHT_BOSS = 31, // 高亮 boss建筑 HIGHLIGHT_COMEOUT = 32, // 高亮 上阵 HIGHLIGHT_BATTLE_UNIT = 42, // 高亮 特定战斗单位 CLICK_AND_TEXT_FOR_HANG_UP = 51, // 领取挂机奖励专用 } public enum TutorialActionType { NONE = 0, SET_GESTURE_ENABLE = 1, // 设置手势有效 SET_GESTURE_DISABLE = 2, // 设置手势无效 SET_BATTLE_TUTORIAL = 3, // 设定为引导战斗,无法退出 SET_BATTLE_NORMAL = 4, // 设定为正常战斗 SET_PURCHASE_BUILDING_ENABLE = 5, // 设置城建购买按钮是否有效 SELECT_SUMMON_TYPE = 6, // 选择抽卡类别 SELECT_TEAM_MEMBER = 7, // 上阵选人 SELECT_HERO_LIST = 8, // 找到英雄列表中的英雄cell SELECT_BATTLE_UNIT = 9, // 选择特定的战斗单位 SELECT_TARGET_BUY_BUILDING = 10, // 选择城建商店特定建筑 WAIT_UI_OR_PLOT_OVER = 11, // 特定UI打开或收到插画播放结束的消息 WAIT_SUMMON_DISPLAY = 12, // 等待抽卡展示结束 WAIT_COMEOUT_UI_LOAD_OVER = 13, // 出战界面是否全部加载完毕 WAIT_BATTLE_START_AND_PAUSE = 14, // 当战斗相机初始动画完毕后 暂停 RESUME_AND_START_BATTLE = 15, // 恢复继续战斗(相机初始动画配对) WAIT_BATTLE = 16, // 等待战斗进行,此阶段允许普通ui操作 WAIT_LEVEL_UP_UI = 17, // 等待升级界面弹出完毕 WAIT_TIME = 18, // 等待一定时间 WAIT_UI_CLOSE = 19, // 等待一个UI关闭 SHOW_RISK_SIDE_BAR = 20, // 播放侧边栏显示效果 WAIT_BATTLE_ROUND_AND_PAUSE = 21, // 当战斗到特定回合时 暂停 RESUME_AND_START_ROUND = 22, // 恢复继续战斗(回合暂停配对) } public enum TutorialConditionType { NONE = 0, UI_OPEN = 2, UI_CLOSE = 3, CLICK = 4, SCENE = 6, TEAM_MEMBER_NUM = 11,//出战选人数量 SUMMON_CELL_CENTER = 12, HAS_BUILDING = 31, HERO_LEVEL = 41, HERO_EQUIP = 42, } }