#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineU2DSpriteShapeUtilityWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.U2D.SpriteShapeUtility); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Generate", _m_Generate_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSpriteShape", _m_GenerateSpriteShape_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.U2D.SpriteShapeUtility(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteShapeUtility constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Generate_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh)); UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 2, out _shapeParams); UnityEngine.U2D.ShapeControlPoint[] _points = (UnityEngine.U2D.ShapeControlPoint[])translator.GetObject(L, 3, typeof(UnityEngine.U2D.ShapeControlPoint[])); UnityEngine.U2D.SpriteShapeMetaData[] _metaData = (UnityEngine.U2D.SpriteShapeMetaData[])translator.GetObject(L, 4, typeof(UnityEngine.U2D.SpriteShapeMetaData[])); UnityEngine.U2D.AngleRangeInfo[] _angleRange = (UnityEngine.U2D.AngleRangeInfo[])translator.GetObject(L, 5, typeof(UnityEngine.U2D.AngleRangeInfo[])); UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 6, typeof(UnityEngine.Sprite[])); UnityEngine.Sprite[] _corners = (UnityEngine.Sprite[])translator.GetObject(L, 7, typeof(UnityEngine.Sprite[])); var gen_ret = UnityEngine.U2D.SpriteShapeUtility.Generate( _mesh, _shapeParams, _points, _metaData, _angleRange, _sprites, _corners ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GenerateSpriteShape_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.U2D.SpriteShapeRenderer _renderer = (UnityEngine.U2D.SpriteShapeRenderer)translator.GetObject(L, 1, typeof(UnityEngine.U2D.SpriteShapeRenderer)); UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 2, out _shapeParams); UnityEngine.U2D.ShapeControlPoint[] _points = (UnityEngine.U2D.ShapeControlPoint[])translator.GetObject(L, 3, typeof(UnityEngine.U2D.ShapeControlPoint[])); UnityEngine.U2D.SpriteShapeMetaData[] _metaData = (UnityEngine.U2D.SpriteShapeMetaData[])translator.GetObject(L, 4, typeof(UnityEngine.U2D.SpriteShapeMetaData[])); UnityEngine.U2D.AngleRangeInfo[] _angleRange = (UnityEngine.U2D.AngleRangeInfo[])translator.GetObject(L, 5, typeof(UnityEngine.U2D.AngleRangeInfo[])); UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 6, typeof(UnityEngine.Sprite[])); UnityEngine.Sprite[] _corners = (UnityEngine.Sprite[])translator.GetObject(L, 7, typeof(UnityEngine.Sprite[])); UnityEngine.U2D.SpriteShapeUtility.GenerateSpriteShape( _renderer, _shapeParams, _points, _metaData, _angleRange, _sprites, _corners ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }