#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePhysicsSceneWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.PhysicsScene); Utils.BeginObjectRegister(type, L, translator, 1, 13, 0, 0); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsValid", _m_IsValid); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsEmpty", _m_IsEmpty); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Simulate", _m_Simulate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CapsuleCast", _m_CapsuleCast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapCapsule", _m_OverlapCapsule); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SphereCast", _m_SphereCast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapSphere", _m_OverlapSphere); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BoxCast", _m_BoxCast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapBox", _m_OverlapBox); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.PhysicsScene)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __EqMeta(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && translator.Assignable(L, 2)) { UnityEngine.PhysicsScene leftside;translator.Get(L, 1, out leftside); UnityEngine.PhysicsScene rightside;translator.Get(L, 2, out rightside); LuaAPI.lua_pushboolean(L, leftside == rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.PhysicsScene!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ToString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetHashCode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.GetHashCode( ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Equals(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { object _other = translator.GetObject(L, 2, typeof(object)); var gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.PhysicsScene _other;translator.Get(L, 2, out _other); var gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.Equals!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsValid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.IsValid( ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsEmpty(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.IsEmpty( ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Simulate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { float _step = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Simulate( _step ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 6, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 6, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit _hitInfo; var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _raycastHits = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 7, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _raycastHits, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _raycastHits = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _raycastHits, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _raycastHits = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _raycastHits, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit[] _raycastHits = (UnityEngine.RaycastHit[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit[])); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _raycastHits ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.Raycast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 8, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit _hitInfo; var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 9&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& translator.Assignable(L, 9)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 9, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector3 _point1;translator.Get(L, 2, out _point1); UnityEngine.Vector3 _point2;translator.Get(L, 3, out _point2); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit[])); var gen_ret = gen_to_be_invoked.CapsuleCast( _point1, _point2, _radius, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.CapsuleCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsule(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector3 _point0;translator.Get(L, 2, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 3, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 5, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 7, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point0, _point1, _radius, _results, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _point0;translator.Get(L, 2, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 3, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 5, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point0, _point1, _radius, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3 _point0;translator.Get(L, 2, out _point0); UnityEngine.Vector3 _point1;translator.Get(L, 3, out _point1); float _radius = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 5, typeof(UnityEngine.Collider[])); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point0, _point1, _radius, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.OverlapCapsule!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SphereCast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 7, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, out _hitInfo, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, out _hitInfo, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 8, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, _results, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, _results, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, _results, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); var gen_ret = gen_to_be_invoked.SphereCast( _origin, _radius, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.SphereCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapSphere(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 6, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.OverlapSphere( _position, _radius, _results, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 8, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation, _maxDistance, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit _hitInfo; UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, out _hitInfo, _orientation ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); translator.Update(L, 1, gen_to_be_invoked); return 2; } if(gen_param_count == 9&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& translator.Assignable(L, 9)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 6, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 9, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, _results, _orientation, _maxDistance, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 6, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, _results, _orientation, _maxDistance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 6, out _orientation); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, _results, _orientation, _maxDistance ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Vector3 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit[] _results = (UnityEngine.RaycastHit[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit[])); UnityEngine.Quaternion _orientation;translator.Get(L, 6, out _orientation); var gen_ret = gen_to_be_invoked.BoxCast( _center, _halfExtents, _direction, _results, _orientation ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.BoxCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBox(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); var gen_ret = gen_to_be_invoked.OverlapBox( _center, _halfExtents, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); int _layerMask = LuaAPI.xlua_tointeger(L, 6); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 7, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.OverlapBox( _center, _halfExtents, _results, _orientation, _layerMask, _queryTriggerInteraction ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.OverlapBox( _center, _halfExtents, _results, _orientation, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Collider[] _results = (UnityEngine.Collider[])translator.GetObject(L, 4, typeof(UnityEngine.Collider[])); UnityEngine.Quaternion _orientation;translator.Get(L, 5, out _orientation); var gen_ret = gen_to_be_invoked.OverlapBox( _center, _halfExtents, _results, _orientation ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene.OverlapBox!"); } } }