#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineHumanTraitWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.HumanTrait); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 8, 5, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "MuscleFromBone", _m_MuscleFromBone_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoneFromMuscle", _m_BoneFromMuscle_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RequiredBone", _m_RequiredBone_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMuscleDefaultMin", _m_GetMuscleDefaultMin_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMuscleDefaultMax", _m_GetMuscleDefaultMax_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBoneDefaultHierarchyMass", _m_GetBoneDefaultHierarchyMass_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetParentBone", _m_GetParentBone_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MuscleCount", _g_get_MuscleCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MuscleName", _g_get_MuscleName); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BoneCount", _g_get_BoneCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BoneName", _g_get_BoneName); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "RequiredBoneCount", _g_get_RequiredBoneCount); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.HumanTrait(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanTrait constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MuscleFromBone_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); int _dofIndex = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.HumanTrait.MuscleFromBone( _i, _dofIndex ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoneFromMuscle_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.HumanTrait.BoneFromMuscle( _i ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequiredBone_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.HumanTrait.RequiredBone( _i ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMuscleDefaultMin_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.HumanTrait.GetMuscleDefaultMin( _i ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMuscleDefaultMax_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.HumanTrait.GetMuscleDefaultMax( _i ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBoneDefaultHierarchyMass_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.HumanTrait.GetBoneDefaultHierarchyMass( _i ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetParentBone_xlua_st_(RealStatePtr L) { try { { int _i = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.HumanTrait.GetParentBone( _i ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MuscleCount(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.MuscleCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_MuscleName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.HumanTrait.MuscleName); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_BoneCount(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.BoneCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_BoneName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.HumanTrait.BoneName); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_RequiredBoneCount(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.RequiredBoneCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }