using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BF { public class BattleRewardIconHelper : MonoBehaviour { public SpriteRenderer skillBgSprite; public SpriteRenderer itemBgSprite; public SpriteRenderer iconSprite; private bool initSucc = false; void Awake() { if (ReferenceEquals(skillBgSprite, null)) { return; } if (ReferenceEquals(itemBgSprite, null)) { return; } if (ReferenceEquals(iconSprite, null)) { return; } initSucc = true; } public void ShowSkill(Sprite sprite) { if (!initSucc) { return; } skillBgSprite.color = Color.white; itemBgSprite.color = Color.clear; iconSprite.sprite = sprite; } public Sprite GetSprite() { return iconSprite.sprite; } public void ShowItem(Sprite sprite) { if (!initSucc) { return; } skillBgSprite.color = Color.clear; itemBgSprite.color = Color.white; iconSprite.sprite = sprite; } public void SetOder(int order) { if (!initSucc) { return; } skillBgSprite.sortingOrder = order; itemBgSprite.sortingOrder = order; iconSprite.sortingOrder = order + 1; } } }