using UnityEngine; namespace BF { public class BattleControlSphereCollider : BattleControlCollider { private SphereCollider sphereCollider; private void Awake() { sphereCollider = gameObject.AddComponent(); } public void SetupCollisionBody(float collisionRadius, float x, float z) { sphereCollider.center = Vector3.zero; sphereCollider.radius = collisionRadius; offset = new Vector3(x, 0.0f, z); } public override void SetColliderEnabled(bool enabled) { sphereCollider.enabled = enabled; } private void FixedUpdate() { if (!isActive) { return; } CheckCollider(); } public override void Recycle() { if (IsRecycle) { return; } if (!ReferenceEquals(container, null)) { container.Remove(this); } sphereCollider.enabled = false; isActive = false; BFMain.Instance.BattleMgr.PoolHelper.RecycleSkillSphereCollider(this); } } }