using UnityEngine; namespace BF { public class BattleControlBoxCollider : BattleControlCollider { private BoxCollider boxCollider; private void Awake() { boxCollider = gameObject.AddComponent(); } public void SetupCollisionBody(float collisionWidth, float collisionHeight, float x, float z) { boxCollider.center = new Vector3(collisionWidth/2.0f, 0.0f, 0.0f); boxCollider.size = new Vector3(collisionWidth, 1.0f, collisionHeight); offset = new Vector3(x, 0.0f, z); } public override void SetColliderEnabled(bool enabled) { boxCollider.enabled = enabled; } private void FixedUpdate() { if (!isActive) { return; } CheckCollider(); } public override void Recycle() { if (IsRecycle) { return; } if (!ReferenceEquals(container, null)) { container.Remove(this); } boxCollider.enabled = false; isActive = false; BFMain.Instance.BattleMgr.PoolHelper.RecycleSkillBoxCollider(this); } } }