#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSubsystemManagerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.SubsystemManager); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAllSubsystemDescriptors", _m_GetAllSubsystemDescriptors_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "beforeReloadSubsystems", _e_beforeReloadSubsystems); Utils.RegisterFunc(L, Utils.CLS_IDX, "afterReloadSubsystems", _e_afterReloadSubsystems); Utils.RegisterFunc(L, Utils.CLS_IDX, "reloadSubsytemsStarted", _e_reloadSubsytemsStarted); Utils.RegisterFunc(L, Utils.CLS_IDX, "reloadSubsytemsCompleted", _e_reloadSubsytemsCompleted); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.SubsystemManager does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAllSubsystemDescriptors_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Collections.Generic.List _descriptors = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); UnityEngine.SubsystemManager.GetAllSubsystemDescriptors( _descriptors ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_beforeReloadSubsystems(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); System.Action gen_delegate = translator.GetDelegate(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need System.Action!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SubsystemManager.beforeReloadSubsystems += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SubsystemManager.beforeReloadSubsystems -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.beforeReloadSubsystems!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_afterReloadSubsystems(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); System.Action gen_delegate = translator.GetDelegate(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need System.Action!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SubsystemManager.afterReloadSubsystems += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SubsystemManager.afterReloadSubsystems -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.afterReloadSubsystems!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_reloadSubsytemsStarted(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); System.Action gen_delegate = translator.GetDelegate(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need System.Action!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SubsystemManager.reloadSubsytemsStarted += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SubsystemManager.reloadSubsytemsStarted -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.reloadSubsytemsStarted!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_reloadSubsytemsCompleted(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); System.Action gen_delegate = translator.GetDelegate(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need System.Action!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SubsystemManager.reloadSubsytemsCompleted += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SubsystemManager.reloadSubsytemsCompleted -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.reloadSubsytemsCompleted!"); } } }