#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemSubEmittersModuleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystem.SubEmittersModule); Utils.BeginObjectRegister(type, L, translator, 0, 10, 2, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddSubEmitter", _m_AddSubEmitter); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveSubEmitter", _m_RemoveSubEmitter); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterSystem", _m_SetSubEmitterSystem); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterType", _m_SetSubEmitterType); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterProperties", _m_SetSubEmitterProperties); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterEmitProbability", _m_SetSubEmitterEmitProbability); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterSystem", _m_GetSubEmitterSystem); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterType", _m_GetSubEmitterType); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterProperties", _m_GetSubEmitterProperties); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterEmitProbability", _m_GetSubEmitterEmitProbability); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled); Utils.RegisterFunc(L, Utils.GETTER_IDX, "subEmittersCount", _g_get_subEmittersCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.ParticleSystem.SubEmittersModule)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.SubEmittersModule constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddSubEmitter(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystemSubEmitterType _type;translator.Get(L, 3, out _type); UnityEngine.ParticleSystemSubEmitterProperties _properties;translator.Get(L, 4, out _properties); gen_to_be_invoked.AddSubEmitter( _subEmitter, _type, _properties ); translator.Update(L, 1, gen_to_be_invoked); return 0; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystemSubEmitterType _type;translator.Get(L, 3, out _type); UnityEngine.ParticleSystemSubEmitterProperties _properties;translator.Get(L, 4, out _properties); float _emitProbability = (float)LuaAPI.lua_tonumber(L, 5); gen_to_be_invoked.AddSubEmitter( _subEmitter, _type, _properties, _emitProbability ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.SubEmittersModule.AddSubEmitter!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveSubEmitter(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _index = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.RemoveSubEmitter( _index ); translator.Update(L, 1, gen_to_be_invoked); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem)); gen_to_be_invoked.RemoveSubEmitter( _subEmitter ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.SubEmittersModule.RemoveSubEmitter!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSubEmitterSystem(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 3, typeof(UnityEngine.ParticleSystem)); gen_to_be_invoked.SetSubEmitterSystem( _index, _subEmitter ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSubEmitterType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ParticleSystemSubEmitterType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.SetSubEmitterType( _index, _type ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSubEmitterProperties(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ParticleSystemSubEmitterProperties _properties;translator.Get(L, 3, out _properties); gen_to_be_invoked.SetSubEmitterProperties( _index, _properties ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSubEmitterEmitProbability(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); float _emitProbability = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetSubEmitterEmitProbability( _index, _emitProbability ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSubEmitterSystem(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetSubEmitterSystem( _index ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSubEmitterType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetSubEmitterType( _index ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSubEmitterProperties(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetSubEmitterProperties( _index ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSubEmitterEmitProbability(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetSubEmitterEmitProbability( _index ); LuaAPI.lua_pushnumber(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_subEmittersCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.subEmittersCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }