#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineLightmapDataWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.LightmapData); Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 3); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapColor", _g_get_lightmapColor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapDir", _g_get_lightmapDir); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowMask", _g_get_shadowMask); Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightmapColor", _s_set_lightmapColor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightmapDir", _s_set_lightmapDir); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowMask", _s_set_shadowMask); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.LightmapData(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LightmapData constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lightmapColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.lightmapColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lightmapDir(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.lightmapDir); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shadowMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_lightmapColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.lightmapColor = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_lightmapDir(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.lightmapDir = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LightmapData gen_to_be_invoked = (UnityEngine.LightmapData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shadowMask = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }