#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineJsonUtilityWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.JsonUtility); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "ToJson", _m_ToJson_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "FromJson", _m_FromJson_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "FromJsonOverwrite", _m_FromJsonOverwrite_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.JsonUtility does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ToJson_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { object _obj = translator.GetObject(L, 1, typeof(object)); var gen_ret = UnityEngine.JsonUtility.ToJson( _obj ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { object _obj = translator.GetObject(L, 1, typeof(object)); bool _prettyPrint = LuaAPI.lua_toboolean(L, 2); var gen_ret = UnityEngine.JsonUtility.ToJson( _obj, _prettyPrint ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.JsonUtility.ToJson!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FromJson_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string _json = LuaAPI.lua_tostring(L, 1); System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); var gen_ret = UnityEngine.JsonUtility.FromJson( _json, _type ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FromJsonOverwrite_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string _json = LuaAPI.lua_tostring(L, 1); object _objectToOverwrite = translator.GetObject(L, 2, typeof(object)); UnityEngine.JsonUtility.FromJsonOverwrite( _json, _objectToOverwrite ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }