#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineGridBrushBaseWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.GridBrushBase); Utils.BeginObjectRegister(type, L, translator, 0, 14, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Paint", _m_Paint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Erase", _m_Erase); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BoxFill", _m_BoxFill); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BoxErase", _m_BoxErase); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Select", _m_Select); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FloodFill", _m_FloodFill); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rotate", _m_Rotate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Flip", _m_Flip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pick", _m_Pick); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Move", _m_Move); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveStart", _m_MoveStart); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveEnd", _m_MoveEnd); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ChangeZPosition", _m_ChangeZPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetZPosition", _m_ResetZPosition); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.GridBrushBase does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Paint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Vector3Int _position;translator.Get(L, 4, out _position); gen_to_be_invoked.Paint( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Erase(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Vector3Int _position;translator.Get(L, 4, out _position); gen_to_be_invoked.Erase( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxFill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _position;translator.Get(L, 4, out _position); gen_to_be_invoked.BoxFill( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxErase(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _position;translator.Get(L, 4, out _position); gen_to_be_invoked.BoxErase( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Select(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _position;translator.Get(L, 4, out _position); gen_to_be_invoked.Select( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FloodFill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Vector3Int _position;translator.Get(L, 4, out _position); gen_to_be_invoked.FloodFill( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Rotate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridBrushBase.RotationDirection _direction;translator.Get(L, 2, out _direction); UnityEngine.GridLayout.CellLayout _layout;translator.Get(L, 3, out _layout); gen_to_be_invoked.Rotate( _direction, _layout ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Flip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridBrushBase.FlipAxis _flip;translator.Get(L, 2, out _flip); UnityEngine.GridLayout.CellLayout _layout;translator.Get(L, 3, out _layout); gen_to_be_invoked.Flip( _flip, _layout ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Pick(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _position;translator.Get(L, 4, out _position); UnityEngine.Vector3Int _pivot;translator.Get(L, 5, out _pivot); gen_to_be_invoked.Pick( _gridLayout, _brushTarget, _position, _pivot ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Move(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _from;translator.Get(L, 4, out _from); UnityEngine.BoundsInt _to;translator.Get(L, 5, out _to); gen_to_be_invoked.Move( _gridLayout, _brushTarget, _from, _to ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveStart(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _position;translator.Get(L, 4, out _position); gen_to_be_invoked.MoveStart( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveEnd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.BoundsInt _position;translator.Get(L, 4, out _position); gen_to_be_invoked.MoveEnd( _gridLayout, _brushTarget, _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ChangeZPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { int _change = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.ChangeZPosition( _change ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ResetZPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ResetZPosition( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }