#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class SpineUnitySkeletonDataAssetWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(Spine.Unity.SkeletonDataAsset); Utils.BeginObjectRegister(type, L, translator, 0, 4, 12, 11); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAnimationStateData", _m_GetAnimationStateData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSkeletonData", _m_GetSkeletonData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillStateData", _m_FillStateData); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsLoaded", _g_get_IsLoaded); Utils.RegisterFunc(L, Utils.GETTER_IDX, "atlasAssets", _g_get_atlasAssets); Utils.RegisterFunc(L, Utils.GETTER_IDX, "scale", _g_get_scale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "skeletonJSON", _g_get_skeletonJSON); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isUpgradingBlendModeMaterials", _g_get_isUpgradingBlendModeMaterials); Utils.RegisterFunc(L, Utils.GETTER_IDX, "blendModeMaterials", _g_get_blendModeMaterials); Utils.RegisterFunc(L, Utils.GETTER_IDX, "skeletonDataModifiers", _g_get_skeletonDataModifiers); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fromAnimation", _g_get_fromAnimation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "toAnimation", _g_get_toAnimation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "duration", _g_get_duration); Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultMix", _g_get_defaultMix); Utils.RegisterFunc(L, Utils.GETTER_IDX, "controller", _g_get_controller); Utils.RegisterFunc(L, Utils.SETTER_IDX, "atlasAssets", _s_set_atlasAssets); Utils.RegisterFunc(L, Utils.SETTER_IDX, "scale", _s_set_scale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "skeletonJSON", _s_set_skeletonJSON); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isUpgradingBlendModeMaterials", _s_set_isUpgradingBlendModeMaterials); Utils.RegisterFunc(L, Utils.SETTER_IDX, "blendModeMaterials", _s_set_blendModeMaterials); Utils.RegisterFunc(L, Utils.SETTER_IDX, "skeletonDataModifiers", _s_set_skeletonDataModifiers); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fromAnimation", _s_set_fromAnimation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "toAnimation", _s_set_toAnimation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "duration", _s_set_duration); Utils.RegisterFunc(L, Utils.SETTER_IDX, "defaultMix", _s_set_defaultMix); Utils.RegisterFunc(L, Utils.SETTER_IDX, "controller", _s_set_controller); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "CreateRuntimeInstance", _m_CreateRuntimeInstance_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new Spine.Unity.SkeletonDataAsset(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonDataAsset constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CreateRuntimeInstance_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.TextAsset _skeletonDataFile = (UnityEngine.TextAsset)translator.GetObject(L, 1, typeof(UnityEngine.TextAsset)); Spine.Unity.AtlasAssetBase _atlasAsset = (Spine.Unity.AtlasAssetBase)translator.GetObject(L, 2, typeof(Spine.Unity.AtlasAssetBase)); bool _initialize = LuaAPI.lua_toboolean(L, 3); float _scale = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance( _skeletonDataFile, _atlasAsset, _initialize, _scale ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.TextAsset _skeletonDataFile = (UnityEngine.TextAsset)translator.GetObject(L, 1, typeof(UnityEngine.TextAsset)); Spine.Unity.AtlasAssetBase _atlasAsset = (Spine.Unity.AtlasAssetBase)translator.GetObject(L, 2, typeof(Spine.Unity.AtlasAssetBase)); bool _initialize = LuaAPI.lua_toboolean(L, 3); var gen_ret = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance( _skeletonDataFile, _atlasAsset, _initialize ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.TextAsset _skeletonDataFile = (UnityEngine.TextAsset)translator.GetObject(L, 1, typeof(UnityEngine.TextAsset)); Spine.Unity.AtlasAssetBase[] _atlasAssets = (Spine.Unity.AtlasAssetBase[])translator.GetObject(L, 2, typeof(Spine.Unity.AtlasAssetBase[])); bool _initialize = LuaAPI.lua_toboolean(L, 3); float _scale = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance( _skeletonDataFile, _atlasAssets, _initialize, _scale ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.TextAsset _skeletonDataFile = (UnityEngine.TextAsset)translator.GetObject(L, 1, typeof(UnityEngine.TextAsset)); Spine.Unity.AtlasAssetBase[] _atlasAssets = (Spine.Unity.AtlasAssetBase[])translator.GetObject(L, 2, typeof(Spine.Unity.AtlasAssetBase[])); bool _initialize = LuaAPI.lua_toboolean(L, 3); var gen_ret = Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance( _skeletonDataFile, _atlasAssets, _initialize ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonDataAsset.CreateRuntimeInstance!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAnimationStateData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetAnimationStateData( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSkeletonData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); { bool _quiet = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.GetSkeletonData( _quiet ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FillStateData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _quiet = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.FillStateData( _quiet ); return 0; } if(gen_param_count == 1) { gen_to_be_invoked.FillStateData( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonDataAsset.FillStateData!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsLoaded(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsLoaded); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_atlasAssets(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.atlasAssets); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_scale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.scale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_skeletonJSON(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.skeletonJSON); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isUpgradingBlendModeMaterials(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isUpgradingBlendModeMaterials); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_blendModeMaterials(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.blendModeMaterials); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_skeletonDataModifiers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.skeletonDataModifiers); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_fromAnimation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.fromAnimation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_toAnimation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.toAnimation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_duration(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.duration); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultMix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.defaultMix); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_controller(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.controller); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_atlasAssets(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.atlasAssets = (Spine.Unity.AtlasAssetBase[])translator.GetObject(L, 2, typeof(Spine.Unity.AtlasAssetBase[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_scale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.scale = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_skeletonJSON(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.skeletonJSON = (UnityEngine.TextAsset)translator.GetObject(L, 2, typeof(UnityEngine.TextAsset)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isUpgradingBlendModeMaterials(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isUpgradingBlendModeMaterials = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_blendModeMaterials(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.blendModeMaterials = (Spine.Unity.BlendModeMaterials)translator.GetObject(L, 2, typeof(Spine.Unity.BlendModeMaterials)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_skeletonDataModifiers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.skeletonDataModifiers = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_fromAnimation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.fromAnimation = (string[])translator.GetObject(L, 2, typeof(string[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_toAnimation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.toAnimation = (string[])translator.GetObject(L, 2, typeof(string[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_duration(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.duration = (float[])translator.GetObject(L, 2, typeof(float[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultMix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.defaultMix = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_controller(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonDataAsset gen_to_be_invoked = (Spine.Unity.SkeletonDataAsset)translator.FastGetCSObj(L, 1); gen_to_be_invoked.controller = (UnityEngine.RuntimeAnimatorController)translator.GetObject(L, 2, typeof(UnityEngine.RuntimeAnimatorController)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }