#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class SpineUnitySkeletonAnimationWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(Spine.Unity.SkeletonAnimation); Utils.BeginObjectRegister(type, L, translator, 0, 10, 7, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearState", _m_ClearState); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Initialize", _m_Initialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LateUpdate", _m_LateUpdate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBecameVisible", _m_OnBecameVisible); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAnimationRebuild", _e_OnAnimationRebuild); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeforeApply", _e_BeforeApply); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateLocal", _e_UpdateLocal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateWorld", _e_UpdateWorld); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateComplete", _e_UpdateComplete); Utils.RegisterFunc(L, Utils.GETTER_IDX, "AnimationState", _g_get_AnimationState); Utils.RegisterFunc(L, Utils.GETTER_IDX, "UpdateTiming", _g_get_UpdateTiming); Utils.RegisterFunc(L, Utils.GETTER_IDX, "UnscaledTime", _g_get_UnscaledTime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "AnimationName", _g_get_AnimationName); Utils.RegisterFunc(L, Utils.GETTER_IDX, "state", _g_get_state); Utils.RegisterFunc(L, Utils.GETTER_IDX, "loop", _g_get_loop); Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeScale", _g_get_timeScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "UpdateTiming", _s_set_UpdateTiming); Utils.RegisterFunc(L, Utils.SETTER_IDX, "UnscaledTime", _s_set_UnscaledTime); Utils.RegisterFunc(L, Utils.SETTER_IDX, "AnimationName", _s_set_AnimationName); Utils.RegisterFunc(L, Utils.SETTER_IDX, "state", _s_set_state); Utils.RegisterFunc(L, Utils.SETTER_IDX, "loop", _s_set_loop); Utils.RegisterFunc(L, Utils.SETTER_IDX, "timeScale", _s_set_timeScale); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "AddToGameObject", _m_AddToGameObject_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "NewSkeletonAnimationGameObject", _m_NewSkeletonAnimationGameObject_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new Spine.Unity.SkeletonAnimation(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddToGameObject_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.GameObject _gameObject = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); Spine.Unity.SkeletonDataAsset _skeletonDataAsset = (Spine.Unity.SkeletonDataAsset)translator.GetObject(L, 2, typeof(Spine.Unity.SkeletonDataAsset)); bool _quiet = LuaAPI.lua_toboolean(L, 3); var gen_ret = Spine.Unity.SkeletonAnimation.AddToGameObject( _gameObject, _skeletonDataAsset, _quiet ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.GameObject _gameObject = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); Spine.Unity.SkeletonDataAsset _skeletonDataAsset = (Spine.Unity.SkeletonDataAsset)translator.GetObject(L, 2, typeof(Spine.Unity.SkeletonDataAsset)); var gen_ret = Spine.Unity.SkeletonAnimation.AddToGameObject( _gameObject, _skeletonDataAsset ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.AddToGameObject!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_NewSkeletonAnimationGameObject_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { Spine.Unity.SkeletonDataAsset _skeletonDataAsset = (Spine.Unity.SkeletonDataAsset)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonDataAsset)); bool _quiet = LuaAPI.lua_toboolean(L, 2); var gen_ret = Spine.Unity.SkeletonAnimation.NewSkeletonAnimationGameObject( _skeletonDataAsset, _quiet ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& translator.Assignable(L, 1)) { Spine.Unity.SkeletonDataAsset _skeletonDataAsset = (Spine.Unity.SkeletonDataAsset)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonDataAsset)); var gen_ret = Spine.Unity.SkeletonAnimation.NewSkeletonAnimationGameObject( _skeletonDataAsset ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.NewSkeletonAnimationGameObject!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClearState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ClearState( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Initialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { bool _overwrite = LuaAPI.lua_toboolean(L, 2); bool _quiet = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.Initialize( _overwrite, _quiet ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _overwrite = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Initialize( _overwrite ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.Initialize!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); { float _deltaTime = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Update( _deltaTime ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LateUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.LateUpdate( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnBecameVisible(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnBecameVisible( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_AnimationState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.AnimationState); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_UpdateTiming(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.UpdateTiming); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_UnscaledTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.UnscaledTime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_AnimationName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.AnimationName); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_state(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.state); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_loop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.loop); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_timeScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_UpdateTiming(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); Spine.Unity.UpdateTiming gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.UpdateTiming = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_UnscaledTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.UnscaledTime = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_AnimationName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.AnimationName = LuaAPI.lua_tostring(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_state(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.state = (Spine.AnimationState)translator.GetObject(L, 2, typeof(Spine.AnimationState)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_loop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.loop = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_timeScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); gen_to_be_invoked.timeScale = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_OnAnimationRebuild(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); Spine.Unity.ISkeletonAnimationDelegate gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need Spine.Unity.ISkeletonAnimationDelegate!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnAnimationRebuild += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnAnimationRebuild -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.OnAnimationRebuild!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_BeforeApply(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); Spine.Unity.UpdateBonesDelegate gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need Spine.Unity.UpdateBonesDelegate!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.BeforeApply += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.BeforeApply -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.BeforeApply!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_UpdateLocal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); Spine.Unity.UpdateBonesDelegate gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need Spine.Unity.UpdateBonesDelegate!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.UpdateLocal += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.UpdateLocal -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.UpdateLocal!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_UpdateWorld(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); Spine.Unity.UpdateBonesDelegate gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need Spine.Unity.UpdateBonesDelegate!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.UpdateWorld += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.UpdateWorld -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.UpdateWorld!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_UpdateComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); Spine.Unity.SkeletonAnimation gen_to_be_invoked = (Spine.Unity.SkeletonAnimation)translator.FastGetCSObj(L, 1); Spine.Unity.UpdateBonesDelegate gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need Spine.Unity.UpdateBonesDelegate!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.UpdateComplete += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.UpdateComplete -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.SkeletonAnimation.UpdateComplete!"); return 0; } } }