#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFAssetLoaderWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.AssetLoader); Utils.BeginObjectRegister(type, L, translator, 0, 10, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAssetAsync", _m_LoadAssetAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAssetSync", _m_LoadAssetSync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unload", _m_Unload); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSceneLoadPath", _m_GetSceneLoadPath); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadSceneAsync", _m_LoadSceneAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnloadScene", _m_UnloadScene); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Tick", _m_Tick); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnloadAllDelayAssets", _m_UnloadAllDelayAssets); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ContainsAsset", _m_ContainsAsset); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.AssetLoader(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.AssetLoader constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAssetAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { string _assetPath = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); System.Action _complete = translator.GetDelegate>(L, 4); var gen_ret = gen_to_be_invoked.LoadAssetAsync( _assetPath, _type, _complete ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAssetSync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { BF.AssetObject _assetObject = (BF.AssetObject)translator.GetObject(L, 2, typeof(BF.AssetObject)); gen_to_be_invoked.LoadAssetSync( _assetObject ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _assetPath = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAssetSync( _assetPath, _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.AssetLoader.LoadAssetSync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Unload(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { BF.AssetObject _asset = (BF.AssetObject)translator.GetObject(L, 2, typeof(BF.AssetObject)); bool _immediately = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.Unload( _asset, _immediately ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSceneLoadPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { string _assetBundlePath = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetSceneLoadPath( _assetBundlePath ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadSceneAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { string _assetBundlePath = LuaAPI.lua_tostring(L, 2); System.Action _complete = translator.GetDelegate>(L, 3); gen_to_be_invoked.LoadSceneAsync( _assetBundlePath, _complete ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadScene(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { string _assetBundlePath = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.UnloadScene( _assetBundlePath ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Tick(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Tick( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadAllDelayAssets(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UnloadAllDelayAssets( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ContainsAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetLoader gen_to_be_invoked = (BF.AssetLoader)translator.FastGetCSObj(L, 1); { string _assetPath = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.ContainsAsset( _assetPath ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }