#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleControlBoxColliderWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleControlBoxCollider); Utils.BeginObjectRegister(type, L, translator, 0, 3, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetupCollisionBody", _m_SetupCollisionBody); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColliderEnabled", _m_SetColliderEnabled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Recycle", _m_Recycle); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.BattleControlBoxCollider(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlBoxCollider constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetupCollisionBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBoxCollider gen_to_be_invoked = (BF.BattleControlBoxCollider)translator.FastGetCSObj(L, 1); { float _collisionWidth = (float)LuaAPI.lua_tonumber(L, 2); float _collisionHeight = (float)LuaAPI.lua_tonumber(L, 3); float _x = (float)LuaAPI.lua_tonumber(L, 4); float _z = (float)LuaAPI.lua_tonumber(L, 5); gen_to_be_invoked.SetupCollisionBody( _collisionWidth, _collisionHeight, _x, _z ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetColliderEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBoxCollider gen_to_be_invoked = (BF.BattleControlBoxCollider)translator.FastGetCSObj(L, 1); { bool _enabled = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetColliderEnabled( _enabled ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Recycle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.BattleControlBoxCollider gen_to_be_invoked = (BF.BattleControlBoxCollider)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Recycle( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }