using DG.Tweening; namespace BF { public static class BattleHelper { public static bool pause = false; public static void Init() { pause = false; } public static void Pause() { pause = true; } public static void Resume() { pause = false; } public static Sequence CreateSequence() { var seq = DG.Tweening.DOTween.Sequence(); seq.intId = BattleConst.DOTWEEN_ID_BATTLE; if (pause) { seq.timeScale = 0; } return seq; } public static void Clear() { pause = false; } } }