#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; using UnityEngine.U2D;using DG.Tweening; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSpriteRendererWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.SpriteRenderer); Utils.BeginObjectRegister(type, L, translator, 0, 5, 10, 10); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DeactivateDeformableBuffer", _m_DeactivateDeformableBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOColor", _m_DOColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFade", _m_DOFade); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOGradientColor", _m_DOGradientColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableColor", _m_DOBlendableColor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", _g_get_sprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "drawMode", _g_get_drawMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size); Utils.RegisterFunc(L, Utils.GETTER_IDX, "adaptiveModeThreshold", _g_get_adaptiveModeThreshold); Utils.RegisterFunc(L, Utils.GETTER_IDX, "tileMode", _g_get_tileMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "maskInteraction", _g_get_maskInteraction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flipX", _g_get_flipX); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flipY", _g_get_flipY); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteSortPoint", _g_get_spriteSortPoint); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", _s_set_sprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "drawMode", _s_set_drawMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size); Utils.RegisterFunc(L, Utils.SETTER_IDX, "adaptiveModeThreshold", _s_set_adaptiveModeThreshold); Utils.RegisterFunc(L, Utils.SETTER_IDX, "tileMode", _s_set_tileMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "maskInteraction", _s_set_maskInteraction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "flipX", _s_set_flipX); Utils.RegisterFunc(L, Utils.SETTER_IDX, "flipY", _s_set_flipY); Utils.RegisterFunc(L, Utils.SETTER_IDX, "spriteSortPoint", _s_set_spriteSortPoint); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.SpriteRenderer(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpriteRenderer constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DeactivateDeformableBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DeactivateDeformableBuffer( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOColor( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOFade(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOFade( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOGradientColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOGradientColor( _gradient, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_drawMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.drawMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_size(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.size); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_adaptiveModeThreshold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.adaptiveModeThreshold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_tileMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.tileMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.PushUnityEngineColor(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maskInteraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.maskInteraction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flipX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.flipX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flipY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.flipY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spriteSortPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.spriteSortPoint); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_drawMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); UnityEngine.SpriteDrawMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.drawMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_size(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.size = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_adaptiveModeThreshold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.adaptiveModeThreshold = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_tileMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); UnityEngine.SpriteTileMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.tileMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maskInteraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); UnityEngine.SpriteMaskInteraction gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.maskInteraction = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_flipX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.flipX = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_flipY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.flipY = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_spriteSortPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SpriteRenderer gen_to_be_invoked = (UnityEngine.SpriteRenderer)translator.FastGetCSObj(L, 1); UnityEngine.SpriteSortPoint gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.spriteSortPoint = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }