#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSceneManagementSceneManagerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.SceneManagement.SceneManager); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 16, 2, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetActiveScene", _m_GetActiveScene_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetActiveScene", _m_SetActiveScene_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSceneByPath", _m_GetSceneByPath_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSceneByName", _m_GetSceneByName_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSceneByBuildIndex", _m_GetSceneByBuildIndex_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSceneAt", _m_GetSceneAt_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CreateScene", _m_CreateScene_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "MergeScenes", _m_MergeScenes_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveGameObjectToScene", _m_MoveGameObjectToScene_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadScene", _m_LoadScene_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadSceneAsync", _m_LoadSceneAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadSceneAsync", _m_UnloadSceneAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "sceneLoaded", _e_sceneLoaded); Utils.RegisterFunc(L, Utils.CLS_IDX, "sceneUnloaded", _e_sceneUnloaded); Utils.RegisterFunc(L, Utils.CLS_IDX, "activeSceneChanged", _e_activeSceneChanged); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "sceneCount", _g_get_sceneCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "sceneCountInBuildSettings", _g_get_sceneCountInBuildSettings); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.SceneManagement.SceneManager(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetActiveScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { var gen_ret = UnityEngine.SceneManagement.SceneManager.GetActiveScene( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetActiveScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.SceneManagement.Scene _scene;translator.Get(L, 1, out _scene); var gen_ret = UnityEngine.SceneManagement.SceneManager.SetActiveScene( _scene ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSceneByPath_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string _scenePath = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.GetSceneByPath( _scenePath ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSceneByName_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string _name = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.GetSceneByName( _name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSceneByBuildIndex_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { int _buildIndex = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.GetSceneByBuildIndex( _buildIndex ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSceneAt_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { int _index = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.GetSceneAt( _index ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CreateScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _sceneName = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.CreateScene( _sceneName ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.CreateSceneParameters _parameters;translator.Get(L, 2, out _parameters); var gen_ret = UnityEngine.SceneManagement.SceneManager.CreateScene( _sceneName, _parameters ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.CreateScene!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MergeScenes_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.SceneManagement.Scene _sourceScene;translator.Get(L, 1, out _sourceScene); UnityEngine.SceneManagement.Scene _destinationScene;translator.Get(L, 2, out _destinationScene); UnityEngine.SceneManagement.SceneManager.MergeScenes( _sourceScene, _destinationScene ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveGameObjectToScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.SceneManagement.Scene _scene;translator.Get(L, 2, out _scene); UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene( _go, _scene ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); UnityEngine.SceneManagement.SceneManager.LoadScene( _sceneBuildIndex ); return 0; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.SceneManager.LoadScene( _sceneName ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); UnityEngine.SceneManagement.LoadSceneMode _mode;translator.Get(L, 2, out _mode); UnityEngine.SceneManagement.SceneManager.LoadScene( _sceneBuildIndex, _mode ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); UnityEngine.SceneManagement.LoadSceneParameters _parameters;translator.Get(L, 2, out _parameters); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadScene( _sceneBuildIndex, _parameters ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.LoadSceneMode _mode;translator.Get(L, 2, out _mode); UnityEngine.SceneManagement.SceneManager.LoadScene( _sceneName, _mode ); return 0; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.LoadSceneParameters _parameters;translator.Get(L, 2, out _parameters); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadScene( _sceneName, _parameters ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.LoadScene!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadSceneAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync( _sceneBuildIndex ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _sceneName = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync( _sceneName ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); UnityEngine.SceneManagement.LoadSceneMode _mode;translator.Get(L, 2, out _mode); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync( _sceneBuildIndex, _mode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); UnityEngine.SceneManagement.LoadSceneParameters _parameters;translator.Get(L, 2, out _parameters); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync( _sceneBuildIndex, _parameters ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.LoadSceneMode _mode;translator.Get(L, 2, out _mode); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync( _sceneName, _mode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.LoadSceneParameters _parameters;translator.Get(L, 2, out _parameters); var gen_ret = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync( _sceneName, _parameters ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.LoadSceneAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadSceneAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync( _sceneBuildIndex ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _sceneName = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync( _sceneName ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.SceneManagement.Scene _scene;translator.Get(L, 1, out _scene); var gen_ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync( _scene ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)) { int _sceneBuildIndex = LuaAPI.xlua_tointeger(L, 1); UnityEngine.SceneManagement.UnloadSceneOptions _options;translator.Get(L, 2, out _options); var gen_ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync( _sceneBuildIndex, _options ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _sceneName = LuaAPI.lua_tostring(L, 1); UnityEngine.SceneManagement.UnloadSceneOptions _options;translator.Get(L, 2, out _options); var gen_ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync( _sceneName, _options ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.SceneManagement.Scene _scene;translator.Get(L, 1, out _scene); UnityEngine.SceneManagement.UnloadSceneOptions _options;translator.Get(L, 2, out _options); var gen_ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync( _scene, _options ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sceneCount(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.SceneManagement.SceneManager.sceneCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sceneCountInBuildSettings(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_sceneLoaded(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SceneManagement.SceneManager.sceneLoaded += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SceneManagement.SceneManager.sceneLoaded -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.sceneLoaded!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_sceneUnloaded(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SceneManagement.SceneManager.sceneUnloaded += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SceneManagement.SceneManager.sceneUnloaded -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.sceneUnloaded!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_activeSceneChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.SceneManagement.SceneManager.activeSceneChanged += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.SceneManagement.SceneManager.activeSceneChanged -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SceneManagement.SceneManager.activeSceneChanged!"); } } }