#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePlaneWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Plane); Utils.BeginObjectRegister(type, L, translator, 0, 10, 3, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetNormalAndPosition", _m_SetNormalAndPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set3Points", _m_Set3Points); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Flip", _m_Flip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Translate", _m_Translate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPointOnPlane", _m_ClosestPointOnPlane); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetDistanceToPoint", _m_GetDistanceToPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSide", _m_GetSide); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SameSide", _m_SameSide); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normal", _g_get_normal); Utils.RegisterFunc(L, Utils.GETTER_IDX, "distance", _g_get_distance); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flipped", _g_get_flipped); Utils.RegisterFunc(L, Utils.SETTER_IDX, "normal", _s_set_normal); Utils.RegisterFunc(L, Utils.SETTER_IDX, "distance", _s_set_distance); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Translate", _m_Translate_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.Vector3 _inNormal;translator.Get(L, 2, out _inNormal); UnityEngine.Vector3 _inPoint;translator.Get(L, 3, out _inPoint); var gen_ret = new UnityEngine.Plane(_inNormal, _inPoint); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _inNormal;translator.Get(L, 2, out _inNormal); float _d = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = new UnityEngine.Plane(_inNormal, _d); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4)) { UnityEngine.Vector3 _a;translator.Get(L, 2, out _a); UnityEngine.Vector3 _b;translator.Get(L, 3, out _b); UnityEngine.Vector3 _c;translator.Get(L, 4, out _c); var gen_ret = new UnityEngine.Plane(_a, _b, _c); translator.Push(L, gen_ret); return 1; } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.Plane)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Plane constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetNormalAndPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _inNormal;translator.Get(L, 2, out _inNormal); UnityEngine.Vector3 _inPoint;translator.Get(L, 3, out _inPoint); gen_to_be_invoked.SetNormalAndPosition( _inNormal, _inPoint ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Set3Points(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _a;translator.Get(L, 2, out _a); UnityEngine.Vector3 _b;translator.Get(L, 3, out _b); UnityEngine.Vector3 _c;translator.Get(L, 4, out _c); gen_to_be_invoked.Set3Points( _a, _b, _c ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Flip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { gen_to_be_invoked.Flip( ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Translate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); gen_to_be_invoked.Translate( _translation ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Translate_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Plane _plane;translator.Get(L, 1, out _plane); UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); var gen_ret = UnityEngine.Plane.Translate( _plane, _translation ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPointOnPlane(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.ClosestPointOnPlane( _point ); translator.PushUnityEngineVector3(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetDistanceToPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.GetDistanceToPoint( _point ); LuaAPI.lua_pushnumber(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSide(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.GetSide( _point ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SameSide(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector3 _inPt0;translator.Get(L, 2, out _inPt0); UnityEngine.Vector3 _inPt1;translator.Get(L, 3, out _inPt1); var gen_ret = gen_to_be_invoked.SameSide( _inPt0, _inPt1 ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Ray _ray;translator.Get(L, 2, out _ray); float _enter; var gen_ret = gen_to_be_invoked.Raycast( _ray, out _enter ); LuaAPI.lua_pushboolean(L, gen_ret); LuaAPI.lua_pushnumber(L, _enter); translator.Update(L, 1, gen_to_be_invoked); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ToString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _format = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.ToString( _format ); LuaAPI.lua_pushstring(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _format = LuaAPI.lua_tostring(L, 2); System.IFormatProvider _formatProvider = (System.IFormatProvider)translator.GetObject(L, 3, typeof(System.IFormatProvider)); var gen_ret = gen_to_be_invoked.ToString( _format, _formatProvider ); LuaAPI.lua_pushstring(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Plane.ToString!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector3(L, gen_to_be_invoked.normal); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.distance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flipped(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.flipped); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.normal = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Plane gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.distance = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }