#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemForceFieldWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystemForceField); Utils.BeginObjectRegister(type, L, translator, 0, 0, 18, 18); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape); Utils.RegisterFunc(L, Utils.GETTER_IDX, "startRange", _g_get_startRange); Utils.RegisterFunc(L, Utils.GETTER_IDX, "endRange", _g_get_endRange); Utils.RegisterFunc(L, Utils.GETTER_IDX, "length", _g_get_length); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gravityFocus", _g_get_gravityFocus); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationRandomness", _g_get_rotationRandomness); Utils.RegisterFunc(L, Utils.GETTER_IDX, "multiplyDragByParticleSize", _g_get_multiplyDragByParticleSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "multiplyDragByParticleVelocity", _g_get_multiplyDragByParticleVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "vectorField", _g_get_vectorField); Utils.RegisterFunc(L, Utils.GETTER_IDX, "directionX", _g_get_directionX); Utils.RegisterFunc(L, Utils.GETTER_IDX, "directionY", _g_get_directionY); Utils.RegisterFunc(L, Utils.GETTER_IDX, "directionZ", _g_get_directionZ); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gravity", _g_get_gravity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationSpeed", _g_get_rotationSpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationAttraction", _g_get_rotationAttraction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "drag", _g_get_drag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "vectorFieldSpeed", _g_get_vectorFieldSpeed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "vectorFieldAttraction", _g_get_vectorFieldAttraction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shape", _s_set_shape); Utils.RegisterFunc(L, Utils.SETTER_IDX, "startRange", _s_set_startRange); Utils.RegisterFunc(L, Utils.SETTER_IDX, "endRange", _s_set_endRange); Utils.RegisterFunc(L, Utils.SETTER_IDX, "length", _s_set_length); Utils.RegisterFunc(L, Utils.SETTER_IDX, "gravityFocus", _s_set_gravityFocus); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotationRandomness", _s_set_rotationRandomness); Utils.RegisterFunc(L, Utils.SETTER_IDX, "multiplyDragByParticleSize", _s_set_multiplyDragByParticleSize); Utils.RegisterFunc(L, Utils.SETTER_IDX, "multiplyDragByParticleVelocity", _s_set_multiplyDragByParticleVelocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "vectorField", _s_set_vectorField); Utils.RegisterFunc(L, Utils.SETTER_IDX, "directionX", _s_set_directionX); Utils.RegisterFunc(L, Utils.SETTER_IDX, "directionY", _s_set_directionY); Utils.RegisterFunc(L, Utils.SETTER_IDX, "directionZ", _s_set_directionZ); Utils.RegisterFunc(L, Utils.SETTER_IDX, "gravity", _s_set_gravity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotationSpeed", _s_set_rotationSpeed); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotationAttraction", _s_set_rotationAttraction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "drag", _s_set_drag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "vectorFieldSpeed", _s_set_vectorFieldSpeed); Utils.RegisterFunc(L, Utils.SETTER_IDX, "vectorFieldAttraction", _s_set_vectorFieldAttraction); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.ParticleSystemForceField(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemForceField constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shape); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_startRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.startRange); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_endRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.endRange); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_length(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.length); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gravityFocus(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.gravityFocus); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotationRandomness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.rotationRandomness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_multiplyDragByParticleSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.multiplyDragByParticleSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_multiplyDragByParticleVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.multiplyDragByParticleVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_vectorField(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.vectorField); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_directionX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.directionX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_directionY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.directionY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_directionZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.directionZ); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gravity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.gravity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotationSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rotationSpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotationAttraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rotationAttraction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_drag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.drag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_vectorFieldSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.vectorFieldSpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_vectorFieldAttraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.vectorFieldAttraction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystemForceFieldShape gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.shape = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_startRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.startRange = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_endRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.endRange = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_length(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.length = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gravityFocus(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.gravityFocus = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rotationRandomness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rotationRandomness = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_multiplyDragByParticleSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.multiplyDragByParticleSize = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_multiplyDragByParticleVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.multiplyDragByParticleVelocity = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_vectorField(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); gen_to_be_invoked.vectorField = (UnityEngine.Texture3D)translator.GetObject(L, 2, typeof(UnityEngine.Texture3D)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_directionX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.directionX = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_directionY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.directionY = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_directionZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.directionZ = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gravity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.gravity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rotationSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rotationSpeed = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rotationAttraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rotationAttraction = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_drag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.drag = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_vectorFieldSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.vectorFieldSpeed = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_vectorFieldAttraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystemForceField gen_to_be_invoked = (UnityEngine.ParticleSystemForceField)translator.FastGetCSObj(L, 1); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.vectorFieldAttraction = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }