#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class TMProShaderUtilitiesWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(TMPro.ShaderUtilities); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 65, 65); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetShaderPropertyIDs", _m_GetShaderPropertyIDs_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UpdateShaderRatios", _m_UpdateShaderRatios_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetFontExtent", _m_GetFontExtent_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IsMaskingEnabled", _m_IsMaskingEnabled_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetPadding", _m_GetPadding_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_MainTex", _g_get_ID_MainTex); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_FaceTex", _g_get_ID_FaceTex); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_FaceColor", _g_get_ID_FaceColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_FaceDilate", _g_get_ID_FaceDilate); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_Shininess", _g_get_ID_Shininess); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlayColor", _g_get_ID_UnderlayColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlayOffsetX", _g_get_ID_UnderlayOffsetX); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlayOffsetY", _g_get_ID_UnderlayOffsetY); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlayDilate", _g_get_ID_UnderlayDilate); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlaySoftness", _g_get_ID_UnderlaySoftness); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlayOffset", _g_get_ID_UnderlayOffset); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UnderlayIsoPerimeter", _g_get_ID_UnderlayIsoPerimeter); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_WeightNormal", _g_get_ID_WeightNormal); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_WeightBold", _g_get_ID_WeightBold); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_OutlineTex", _g_get_ID_OutlineTex); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_OutlineWidth", _g_get_ID_OutlineWidth); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_OutlineSoftness", _g_get_ID_OutlineSoftness); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_OutlineColor", _g_get_ID_OutlineColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_Outline2Color", _g_get_ID_Outline2Color); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_Outline2Width", _g_get_ID_Outline2Width); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_Padding", _g_get_ID_Padding); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_GradientScale", _g_get_ID_GradientScale); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ScaleX", _g_get_ID_ScaleX); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ScaleY", _g_get_ID_ScaleY); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_PerspectiveFilter", _g_get_ID_PerspectiveFilter); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_Sharpness", _g_get_ID_Sharpness); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_TextureWidth", _g_get_ID_TextureWidth); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_TextureHeight", _g_get_ID_TextureHeight); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_BevelAmount", _g_get_ID_BevelAmount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_GlowColor", _g_get_ID_GlowColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_GlowOffset", _g_get_ID_GlowOffset); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_GlowPower", _g_get_ID_GlowPower); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_GlowOuter", _g_get_ID_GlowOuter); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_GlowInner", _g_get_ID_GlowInner); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_LightAngle", _g_get_ID_LightAngle); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_EnvMap", _g_get_ID_EnvMap); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_EnvMatrix", _g_get_ID_EnvMatrix); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_EnvMatrixRotation", _g_get_ID_EnvMatrixRotation); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_MaskCoord", _g_get_ID_MaskCoord); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ClipRect", _g_get_ID_ClipRect); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_MaskSoftnessX", _g_get_ID_MaskSoftnessX); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_MaskSoftnessY", _g_get_ID_MaskSoftnessY); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_VertexOffsetX", _g_get_ID_VertexOffsetX); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_VertexOffsetY", _g_get_ID_VertexOffsetY); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_UseClipRect", _g_get_ID_UseClipRect); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_StencilID", _g_get_ID_StencilID); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_StencilOp", _g_get_ID_StencilOp); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_StencilComp", _g_get_ID_StencilComp); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_StencilReadMask", _g_get_ID_StencilReadMask); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_StencilWriteMask", _g_get_ID_StencilWriteMask); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ShaderFlags", _g_get_ID_ShaderFlags); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ScaleRatio_A", _g_get_ID_ScaleRatio_A); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ScaleRatio_B", _g_get_ID_ScaleRatio_B); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ID_ScaleRatio_C", _g_get_ID_ScaleRatio_C); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_Bevel", _g_get_Keyword_Bevel); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_Glow", _g_get_Keyword_Glow); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_Underlay", _g_get_Keyword_Underlay); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_Ratios", _g_get_Keyword_Ratios); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_MASK_SOFT", _g_get_Keyword_MASK_SOFT); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_MASK_HARD", _g_get_Keyword_MASK_HARD); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_MASK_TEX", _g_get_Keyword_MASK_TEX); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Keyword_Outline", _g_get_Keyword_Outline); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ShaderTag_ZTestMode", _g_get_ShaderTag_ZTestMode); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "ShaderTag_CullMode", _g_get_ShaderTag_CullMode); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "isInitialized", _g_get_isInitialized); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_MainTex", _s_set_ID_MainTex); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_FaceTex", _s_set_ID_FaceTex); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_FaceColor", _s_set_ID_FaceColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_FaceDilate", _s_set_ID_FaceDilate); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_Shininess", _s_set_ID_Shininess); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlayColor", _s_set_ID_UnderlayColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlayOffsetX", _s_set_ID_UnderlayOffsetX); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlayOffsetY", _s_set_ID_UnderlayOffsetY); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlayDilate", _s_set_ID_UnderlayDilate); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlaySoftness", _s_set_ID_UnderlaySoftness); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlayOffset", _s_set_ID_UnderlayOffset); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UnderlayIsoPerimeter", _s_set_ID_UnderlayIsoPerimeter); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_WeightNormal", _s_set_ID_WeightNormal); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_WeightBold", _s_set_ID_WeightBold); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_OutlineTex", _s_set_ID_OutlineTex); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_OutlineWidth", _s_set_ID_OutlineWidth); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_OutlineSoftness", _s_set_ID_OutlineSoftness); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_OutlineColor", _s_set_ID_OutlineColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_Outline2Color", _s_set_ID_Outline2Color); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_Outline2Width", _s_set_ID_Outline2Width); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_Padding", _s_set_ID_Padding); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_GradientScale", _s_set_ID_GradientScale); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ScaleX", _s_set_ID_ScaleX); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ScaleY", _s_set_ID_ScaleY); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_PerspectiveFilter", _s_set_ID_PerspectiveFilter); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_Sharpness", _s_set_ID_Sharpness); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_TextureWidth", _s_set_ID_TextureWidth); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_TextureHeight", _s_set_ID_TextureHeight); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_BevelAmount", _s_set_ID_BevelAmount); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_GlowColor", _s_set_ID_GlowColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_GlowOffset", _s_set_ID_GlowOffset); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_GlowPower", _s_set_ID_GlowPower); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_GlowOuter", _s_set_ID_GlowOuter); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_GlowInner", _s_set_ID_GlowInner); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_LightAngle", _s_set_ID_LightAngle); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_EnvMap", _s_set_ID_EnvMap); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_EnvMatrix", _s_set_ID_EnvMatrix); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_EnvMatrixRotation", _s_set_ID_EnvMatrixRotation); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_MaskCoord", _s_set_ID_MaskCoord); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ClipRect", _s_set_ID_ClipRect); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_MaskSoftnessX", _s_set_ID_MaskSoftnessX); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_MaskSoftnessY", _s_set_ID_MaskSoftnessY); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_VertexOffsetX", _s_set_ID_VertexOffsetX); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_VertexOffsetY", _s_set_ID_VertexOffsetY); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_UseClipRect", _s_set_ID_UseClipRect); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_StencilID", _s_set_ID_StencilID); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_StencilOp", _s_set_ID_StencilOp); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_StencilComp", _s_set_ID_StencilComp); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_StencilReadMask", _s_set_ID_StencilReadMask); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_StencilWriteMask", _s_set_ID_StencilWriteMask); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ShaderFlags", _s_set_ID_ShaderFlags); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ScaleRatio_A", _s_set_ID_ScaleRatio_A); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ScaleRatio_B", _s_set_ID_ScaleRatio_B); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ID_ScaleRatio_C", _s_set_ID_ScaleRatio_C); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_Bevel", _s_set_Keyword_Bevel); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_Glow", _s_set_Keyword_Glow); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_Underlay", _s_set_Keyword_Underlay); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_Ratios", _s_set_Keyword_Ratios); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_MASK_SOFT", _s_set_Keyword_MASK_SOFT); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_MASK_HARD", _s_set_Keyword_MASK_HARD); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_MASK_TEX", _s_set_Keyword_MASK_TEX); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "Keyword_Outline", _s_set_Keyword_Outline); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ShaderTag_ZTestMode", _s_set_ShaderTag_ZTestMode); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "ShaderTag_CullMode", _s_set_ShaderTag_CullMode); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "isInitialized", _s_set_isInitialized); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "TMPro.ShaderUtilities does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetShaderPropertyIDs_xlua_st_(RealStatePtr L) { try { { TMPro.ShaderUtilities.GetShaderPropertyIDs( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UpdateShaderRatios_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material _mat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material)); TMPro.ShaderUtilities.UpdateShaderRatios( _mat ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetFontExtent_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material)); var gen_ret = TMPro.ShaderUtilities.GetFontExtent( _material ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsMaskingEnabled_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material)); var gen_ret = TMPro.ShaderUtilities.IsMaskingEnabled( _material ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPadding_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material)); bool _enableExtraPadding = LuaAPI.lua_toboolean(L, 2); bool _isBold = LuaAPI.lua_toboolean(L, 3); var gen_ret = TMPro.ShaderUtilities.GetPadding( _material, _enableExtraPadding, _isBold ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.Material[] _materials = (UnityEngine.Material[])translator.GetObject(L, 1, typeof(UnityEngine.Material[])); bool _enableExtraPadding = LuaAPI.lua_toboolean(L, 2); bool _isBold = LuaAPI.lua_toboolean(L, 3); var gen_ret = TMPro.ShaderUtilities.GetPadding( _materials, _enableExtraPadding, _isBold ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to TMPro.ShaderUtilities.GetPadding!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_MainTex(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_MainTex); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_FaceTex(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_FaceTex); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_FaceColor(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_FaceColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_FaceDilate(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_FaceDilate); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_Shininess(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_Shininess); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlayColor(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlayColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlayOffsetX(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlayOffsetX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlayOffsetY(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlayOffsetY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlayDilate(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlayDilate); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlaySoftness(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlaySoftness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlayOffset(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlayOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UnderlayIsoPerimeter(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UnderlayIsoPerimeter); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_WeightNormal(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_WeightNormal); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_WeightBold(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_WeightBold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_OutlineTex(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_OutlineTex); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_OutlineWidth(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_OutlineWidth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_OutlineSoftness(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_OutlineSoftness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_OutlineColor(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_OutlineColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_Outline2Color(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_Outline2Color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_Outline2Width(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_Outline2Width); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_Padding(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_Padding); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_GradientScale(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_GradientScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ScaleX(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ScaleX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ScaleY(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ScaleY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_PerspectiveFilter(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_PerspectiveFilter); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_Sharpness(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_Sharpness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_TextureWidth(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_TextureWidth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_TextureHeight(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_TextureHeight); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_BevelAmount(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_BevelAmount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_GlowColor(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_GlowColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_GlowOffset(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_GlowOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_GlowPower(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_GlowPower); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_GlowOuter(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_GlowOuter); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_GlowInner(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_GlowInner); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_LightAngle(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_LightAngle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_EnvMap(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_EnvMap); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_EnvMatrix(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_EnvMatrix); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_EnvMatrixRotation(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_EnvMatrixRotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_MaskCoord(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_MaskCoord); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ClipRect(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ClipRect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_MaskSoftnessX(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_MaskSoftnessX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_MaskSoftnessY(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_MaskSoftnessY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_VertexOffsetX(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_VertexOffsetX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_VertexOffsetY(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_VertexOffsetY); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_UseClipRect(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_UseClipRect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_StencilID(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_StencilID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_StencilOp(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_StencilOp); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_StencilComp(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_StencilComp); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_StencilReadMask(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_StencilReadMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_StencilWriteMask(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_StencilWriteMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ShaderFlags(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ShaderFlags); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ScaleRatio_A(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ScaleRatio_A); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ScaleRatio_B(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ScaleRatio_B); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID_ScaleRatio_C(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, TMPro.ShaderUtilities.ID_ScaleRatio_C); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_Bevel(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_Bevel); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_Glow(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_Glow); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_Underlay(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_Underlay); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_Ratios(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_Ratios); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_MASK_SOFT(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_MASK_SOFT); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_MASK_HARD(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_MASK_HARD); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_MASK_TEX(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_MASK_TEX); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Keyword_Outline(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.Keyword_Outline); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ShaderTag_ZTestMode(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.ShaderTag_ZTestMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ShaderTag_CullMode(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, TMPro.ShaderUtilities.ShaderTag_CullMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isInitialized(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, TMPro.ShaderUtilities.isInitialized); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_MainTex(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_MainTex = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_FaceTex(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_FaceTex = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_FaceColor(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_FaceColor = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_FaceDilate(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_FaceDilate = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_Shininess(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_Shininess = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlayColor(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlayColor = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlayOffsetX(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlayOffsetX = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlayOffsetY(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlayOffsetY = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlayDilate(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlayDilate = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlaySoftness(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlaySoftness = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlayOffset(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlayOffset = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UnderlayIsoPerimeter(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UnderlayIsoPerimeter = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_WeightNormal(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_WeightNormal = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_WeightBold(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_WeightBold = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_OutlineTex(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_OutlineTex = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_OutlineWidth(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_OutlineWidth = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_OutlineSoftness(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_OutlineSoftness = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_OutlineColor(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_OutlineColor = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_Outline2Color(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_Outline2Color = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_Outline2Width(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_Outline2Width = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_Padding(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_Padding = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_GradientScale(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_GradientScale = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ScaleX(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ScaleX = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ScaleY(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ScaleY = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_PerspectiveFilter(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_PerspectiveFilter = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_Sharpness(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_Sharpness = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_TextureWidth(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_TextureWidth = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_TextureHeight(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_TextureHeight = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_BevelAmount(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_BevelAmount = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_GlowColor(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_GlowColor = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_GlowOffset(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_GlowOffset = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_GlowPower(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_GlowPower = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_GlowOuter(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_GlowOuter = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_GlowInner(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_GlowInner = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_LightAngle(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_LightAngle = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_EnvMap(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_EnvMap = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_EnvMatrix(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_EnvMatrix = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_EnvMatrixRotation(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_EnvMatrixRotation = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_MaskCoord(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_MaskCoord = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ClipRect(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ClipRect = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_MaskSoftnessX(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_MaskSoftnessX = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_MaskSoftnessY(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_MaskSoftnessY = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_VertexOffsetX(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_VertexOffsetX = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_VertexOffsetY(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_VertexOffsetY = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_UseClipRect(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_UseClipRect = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_StencilID(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_StencilID = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_StencilOp(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_StencilOp = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_StencilComp(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_StencilComp = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_StencilReadMask(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_StencilReadMask = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_StencilWriteMask(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_StencilWriteMask = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ShaderFlags(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ShaderFlags = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ScaleRatio_A(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ScaleRatio_A = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ScaleRatio_B(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ScaleRatio_B = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ID_ScaleRatio_C(RealStatePtr L) { try { TMPro.ShaderUtilities.ID_ScaleRatio_C = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_Bevel(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_Bevel = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_Glow(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_Glow = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_Underlay(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_Underlay = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_Ratios(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_Ratios = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_MASK_SOFT(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_MASK_SOFT = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_MASK_HARD(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_MASK_HARD = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_MASK_TEX(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_MASK_TEX = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Keyword_Outline(RealStatePtr L) { try { TMPro.ShaderUtilities.Keyword_Outline = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ShaderTag_ZTestMode(RealStatePtr L) { try { TMPro.ShaderUtilities.ShaderTag_ZTestMode = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ShaderTag_CullMode(RealStatePtr L) { try { TMPro.ShaderUtilities.ShaderTag_CullMode = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isInitialized(RealStatePtr L) { try { TMPro.ShaderUtilities.isInitialized = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }