using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace BFEditor.Resource { public class CheckCharacterResultWindow : EditorWindow { private static string text; public static void OpenWindow() { var window = (CheckCharacterResultWindow)GetWindowWithRect(typeof(CheckCharacterResultWindow), new Rect(Screen.width / 2, Screen.height / 2, 500, 800), true); window.Show(); } public static void SetTextInfo(string str) { text = str; } void OnGUI() { GUILayout.Space(10); GUILayout.BeginVertical(); GUILayout.TextField(text , GUILayout.Height(600), GUILayout.Width(480)); if (GUILayout.Button("开始导入")) { ImportCharacterTools.ImportAll(); } GUILayout.EndVertical(); } } }