#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemEmissionModuleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystem.EmissionModule); Utils.BeginObjectRegister(type, L, translator, 0, 4, 6, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBursts", _m_SetBursts); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBursts", _m_GetBursts); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBurst", _m_SetBurst); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBurst", _m_GetBurst); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rateOverTime", _g_get_rateOverTime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rateOverTimeMultiplier", _g_get_rateOverTimeMultiplier); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rateOverDistance", _g_get_rateOverDistance); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rateOverDistanceMultiplier", _g_get_rateOverDistanceMultiplier); Utils.RegisterFunc(L, Utils.GETTER_IDX, "burstCount", _g_get_burstCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rateOverTime", _s_set_rateOverTime); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rateOverTimeMultiplier", _s_set_rateOverTimeMultiplier); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rateOverDistance", _s_set_rateOverDistance); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rateOverDistanceMultiplier", _s_set_rateOverDistanceMultiplier); Utils.RegisterFunc(L, Utils.SETTER_IDX, "burstCount", _s_set_burstCount); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.ParticleSystem.EmissionModule)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.EmissionModule constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBursts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.ParticleSystem.Burst[] _bursts = (UnityEngine.ParticleSystem.Burst[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Burst[])); gen_to_be_invoked.SetBursts( _bursts ); translator.Update(L, 1, gen_to_be_invoked); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.ParticleSystem.Burst[] _bursts = (UnityEngine.ParticleSystem.Burst[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Burst[])); int _size = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetBursts( _bursts, _size ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.EmissionModule.SetBursts!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBursts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystem.Burst[] _bursts = (UnityEngine.ParticleSystem.Burst[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Burst[])); var gen_ret = gen_to_be_invoked.GetBursts( _bursts ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBurst(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ParticleSystem.Burst _burst;translator.Get(L, 3, out _burst); gen_to_be_invoked.SetBurst( _index, _burst ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBurst(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetBurst( _index ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rateOverTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.rateOverTime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rateOverTimeMultiplier(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.rateOverTimeMultiplier); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rateOverDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.rateOverDistance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rateOverDistanceMultiplier(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.rateOverDistanceMultiplier); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_burstCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.burstCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rateOverTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rateOverTime = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rateOverTimeMultiplier(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.rateOverTimeMultiplier = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rateOverDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rateOverDistance = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rateOverDistanceMultiplier(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.rateOverDistanceMultiplier = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_burstCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.EmissionModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.burstCount = LuaAPI.xlua_tointeger(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }