#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineBoxcastCommandWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.BoxcastCommand); Utils.BeginObjectRegister(type, L, translator, 0, 0, 6, 6); Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center); Utils.RegisterFunc(L, Utils.GETTER_IDX, "halfExtents", _g_get_halfExtents); Utils.RegisterFunc(L, Utils.GETTER_IDX, "orientation", _g_get_orientation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "direction", _g_get_direction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "distance", _g_get_distance); Utils.RegisterFunc(L, Utils.GETTER_IDX, "layerMask", _g_get_layerMask); Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center); Utils.RegisterFunc(L, Utils.SETTER_IDX, "halfExtents", _s_set_halfExtents); Utils.RegisterFunc(L, Utils.SETTER_IDX, "orientation", _s_set_orientation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "direction", _s_set_direction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "distance", _s_set_distance); Utils.RegisterFunc(L, Utils.SETTER_IDX, "layerMask", _s_set_layerMask); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScheduleBatch", _m_ScheduleBatch_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 7 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = new UnityEngine.BoxcastCommand(_center, _halfExtents, _orientation, _direction, _distance, _layerMask); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = new UnityEngine.BoxcastCommand(_center, _halfExtents, _orientation, _direction, _distance); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4) && translator.Assignable(L, 5)) { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); UnityEngine.Vector3 _halfExtents;translator.Get(L, 3, out _halfExtents); UnityEngine.Quaternion _orientation;translator.Get(L, 4, out _orientation); UnityEngine.Vector3 _direction;translator.Get(L, 5, out _direction); var gen_ret = new UnityEngine.BoxcastCommand(_center, _halfExtents, _orientation, _direction); translator.Push(L, gen_ret); return 1; } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.BoxcastCommand)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BoxcastCommand constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScheduleBatch_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { Unity.Collections.NativeArray _commands;translator.Get(L, 1, out _commands); Unity.Collections.NativeArray _results;translator.Get(L, 2, out _results); int _minCommandsPerJob = LuaAPI.xlua_tointeger(L, 3); Unity.Jobs.JobHandle _dependsOn;translator.Get(L, 4, out _dependsOn); var gen_ret = UnityEngine.BoxcastCommand.ScheduleBatch( _commands, _results, _minCommandsPerJob, _dependsOn ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { Unity.Collections.NativeArray _commands;translator.Get(L, 1, out _commands); Unity.Collections.NativeArray _results;translator.Get(L, 2, out _results); int _minCommandsPerJob = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.BoxcastCommand.ScheduleBatch( _commands, _results, _minCommandsPerJob ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BoxcastCommand.ScheduleBatch!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_center(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector3(L, gen_to_be_invoked.center); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_halfExtents(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector3(L, gen_to_be_invoked.halfExtents); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_orientation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.orientation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_direction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector3(L, gen_to_be_invoked.direction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.distance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_layerMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layerMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_center(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.center = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_halfExtents(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.halfExtents = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_orientation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.orientation = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_direction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.direction = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.distance = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_layerMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BoxcastCommand gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.layerMask = LuaAPI.xlua_tointeger(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }