#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; using UnityEngine.U2D; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSpriteWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Sprite); Utils.BeginObjectRegister(type, L, translator, 0, 14, 16, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPhysicsShapeCount", _m_GetPhysicsShapeCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPhysicsShapePointCount", _m_GetPhysicsShapePointCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPhysicsShape", _m_GetPhysicsShape); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverridePhysicsShape", _m_OverridePhysicsShape); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverrideGeometry", _m_OverrideGeometry); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBindPoses", _m_GetBindPoses); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBindPoses", _m_SetBindPoses); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetIndices", _m_GetIndices); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetIndices", _m_SetIndices); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBones", _m_GetBones); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBones", _m_SetBones); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasVertexAttribute", _m_HasVertexAttribute); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVertexCount", _m_SetVertexCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertexCount", _m_GetVertexCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounds", _g_get_bounds); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rect", _g_get_rect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "border", _g_get_border); Utils.RegisterFunc(L, Utils.GETTER_IDX, "texture", _g_get_texture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pixelsPerUnit", _g_get_pixelsPerUnit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteAtlasTextureScale", _g_get_spriteAtlasTextureScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "associatedAlphaSplitTexture", _g_get_associatedAlphaSplitTexture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pivot", _g_get_pivot); Utils.RegisterFunc(L, Utils.GETTER_IDX, "packed", _g_get_packed); Utils.RegisterFunc(L, Utils.GETTER_IDX, "packingMode", _g_get_packingMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "packingRotation", _g_get_packingRotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureRect", _g_get_textureRect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureRectOffset", _g_get_textureRectOffset); Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertices", _g_get_vertices); Utils.RegisterFunc(L, Utils.GETTER_IDX, "triangles", _g_get_triangles); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uv", _g_get_uv); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Create", _m_Create_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.Sprite does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPhysicsShapeCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetPhysicsShapeCount( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPhysicsShapePointCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { int _shapeIdx = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetPhysicsShapePointCount( _shapeIdx ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPhysicsShape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { int _shapeIdx = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _physicsShape = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetPhysicsShape( _shapeIdx, _physicsShape ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverridePhysicsShape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { System.Collections.Generic.IList _physicsShapes = (System.Collections.Generic.IList)translator.GetObject(L, 2, typeof(System.Collections.Generic.IList)); gen_to_be_invoked.OverridePhysicsShape( _physicsShapes ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverrideGeometry(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2[] _vertices = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[])); ushort[] _triangles = (ushort[])translator.GetObject(L, 3, typeof(ushort[])); gen_to_be_invoked.OverrideGeometry( _vertices, _triangles ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Create_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot); var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType _meshType;translator.Get(L, 6, out _meshType); var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType _meshType;translator.Get(L, 6, out _meshType); UnityEngine.Vector4 _border;translator.Get(L, 7, out _border); var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType, _border ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8)) { UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D)); UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot); float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4); uint _extrude = LuaAPI.xlua_touint(L, 5); UnityEngine.SpriteMeshType _meshType;translator.Get(L, 6, out _meshType); UnityEngine.Vector4 _border;translator.Get(L, 7, out _border); bool _generateFallbackPhysicsShape = LuaAPI.lua_toboolean(L, 8); var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType, _border, _generateFallbackPhysicsShape ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Sprite.Create!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBindPoses(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetBindPoses( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBindPoses(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { Unity.Collections.NativeArray _src;translator.Get(L, 2, out _src); gen_to_be_invoked.SetBindPoses( _src ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetIndices(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetIndices( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetIndices(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { Unity.Collections.NativeArray _src;translator.Get(L, 2, out _src); gen_to_be_invoked.SetIndices( _src ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBones(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetBones( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBones(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { UnityEngine.U2D.SpriteBone[] _src = (UnityEngine.U2D.SpriteBone[])translator.GetObject(L, 2, typeof(UnityEngine.U2D.SpriteBone[])); gen_to_be_invoked.SetBones( _src ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_HasVertexAttribute(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { UnityEngine.Rendering.VertexAttribute _channel;translator.Get(L, 2, out _channel); var gen_ret = gen_to_be_invoked.HasVertexAttribute( _channel ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVertexCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { int _count = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SetVertexCount( _count ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVertexCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetVertexCount( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_border(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector4(L, gen_to_be_invoked.border); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_texture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.texture); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_pixelsPerUnit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.pixelsPerUnit); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spriteAtlasTextureScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.spriteAtlasTextureScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_associatedAlphaSplitTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.associatedAlphaSplitTexture); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_pivot(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.pivot); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_packed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.packed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_packingMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.packingMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_packingRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.packingRotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_textureRect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.textureRect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_textureRectOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.textureRectOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_vertices(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.vertices); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_triangles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.triangles); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uv(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.uv); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }