#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRectTransformUtilityWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.RectTransformUtility); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 11, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "PixelAdjustPoint", _m_PixelAdjustPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "PixelAdjustRect", _m_PixelAdjustRect_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RectangleContainsScreenPoint", _m_RectangleContainsScreenPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToWorldPointInRectangle", _m_ScreenPointToWorldPointInRectangle_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToLocalPointInRectangle", _m_ScreenPointToLocalPointInRectangle_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToRay", _m_ScreenPointToRay_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "WorldToScreenPoint", _m_WorldToScreenPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CalculateRelativeRectTransformBounds", _m_CalculateRelativeRectTransformBounds_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "FlipLayoutOnAxis", _m_FlipLayoutOnAxis_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "FlipLayoutAxes", _m_FlipLayoutAxes_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.RectTransformUtility does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PixelAdjustPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Transform _elementTransform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); UnityEngine.Canvas _canvas = (UnityEngine.Canvas)translator.GetObject(L, 3, typeof(UnityEngine.Canvas)); var gen_ret = UnityEngine.RectTransformUtility.PixelAdjustPoint( _point, _elementTransform, _canvas ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PixelAdjustRect_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RectTransform _rectTransform = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Canvas _canvas = (UnityEngine.Canvas)translator.GetObject(L, 2, typeof(UnityEngine.Canvas)); var gen_ret = UnityEngine.RectTransformUtility.PixelAdjustRect( _rectTransform, _canvas ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RectangleContainsScreenPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint); var gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); var gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint, _cam ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); UnityEngine.Vector4 _offset;translator.Get(L, 4, out _offset); var gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint, _cam, _offset ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransformUtility.RectangleContainsScreenPoint!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScreenPointToWorldPointInRectangle_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); UnityEngine.Vector3 _worldPoint; var gen_ret = UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle( _rect, _screenPoint, _cam, out _worldPoint ); LuaAPI.lua_pushboolean(L, gen_ret); translator.PushUnityEngineVector3(L, _worldPoint); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScreenPointToLocalPointInRectangle_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); UnityEngine.Vector2 _localPoint; var gen_ret = UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle( _rect, _screenPoint, _cam, out _localPoint ); LuaAPI.lua_pushboolean(L, gen_ret); translator.PushUnityEngineVector2(L, _localPoint); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScreenPointToRay_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector2 _screenPos;translator.Get(L, 2, out _screenPos); var gen_ret = UnityEngine.RectTransformUtility.ScreenPointToRay( _cam, _screenPos ); translator.PushUnityEngineRay(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WorldToScreenPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 1, typeof(UnityEngine.Camera)); UnityEngine.Vector3 _worldPoint;translator.Get(L, 2, out _worldPoint); var gen_ret = UnityEngine.RectTransformUtility.WorldToScreenPoint( _cam, _worldPoint ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CalculateRelativeRectTransformBounds_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform)); var gen_ret = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds( _trans ); translator.PushUnityEngineBounds(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Transform _root = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform)); UnityEngine.Transform _child = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); var gen_ret = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds( _root, _child ); translator.PushUnityEngineBounds(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FlipLayoutOnAxis_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); int _axis = LuaAPI.xlua_tointeger(L, 2); bool _keepPositioning = LuaAPI.lua_toboolean(L, 3); bool _recursive = LuaAPI.lua_toboolean(L, 4); UnityEngine.RectTransformUtility.FlipLayoutOnAxis( _rect, _axis, _keepPositioning, _recursive ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FlipLayoutAxes_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform)); bool _keepPositioning = LuaAPI.lua_toboolean(L, 2); bool _recursive = LuaAPI.lua_toboolean(L, 3); UnityEngine.RectTransformUtility.FlipLayoutAxes( _rect, _keepPositioning, _recursive ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }