#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineTexture2DArrayWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Texture2DArray); Utils.BeginObjectRegister(type, L, translator, 0, 5, 3, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels", _m_GetPixels); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels32", _m_GetPixels32); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels", _m_SetPixels); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels32", _m_SetPixels32); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Apply", _m_Apply); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isReadable", _g_get_isReadable); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 1, 0); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "allSlices", _g_get_allSlices); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && translator.Assignable(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Rendering.DefaultFormat _format;translator.Get(L, 5, out _format); UnityEngine.Experimental.Rendering.TextureCreationFlags _flags;translator.Get(L, 6, out _flags); var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && translator.Assignable(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 5, out _format); UnityEngine.Experimental.Rendering.TextureCreationFlags _flags;translator.Get(L, 6, out _flags); var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && translator.Assignable(L, 6) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 5, out _format); UnityEngine.Experimental.Rendering.TextureCreationFlags _flags;translator.Get(L, 6, out _flags); int _mipCount = LuaAPI.xlua_tointeger(L, 7); var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags, _mipCount); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.TextureFormat _textureFormat;translator.Get(L, 5, out _textureFormat); int _mipCount = LuaAPI.xlua_tointeger(L, 6); bool _linear = LuaAPI.lua_toboolean(L, 7); var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipCount, _linear); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.TextureFormat _textureFormat;translator.Get(L, 5, out _textureFormat); bool _mipChain = LuaAPI.lua_toboolean(L, 6); bool _linear = LuaAPI.lua_toboolean(L, 7); var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipChain, _linear); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.TextureFormat _textureFormat;translator.Get(L, 5, out _textureFormat); bool _mipChain = LuaAPI.lua_toboolean(L, 6); var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipChain); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPixels(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _arrayElement = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetPixels( _arrayElement ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _arrayElement = LuaAPI.xlua_tointeger(L, 2); int _miplevel = LuaAPI.xlua_tointeger(L, 3); var gen_ret = gen_to_be_invoked.GetPixels( _arrayElement, _miplevel ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPixels32(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _arrayElement = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetPixels32( _arrayElement ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _arrayElement = LuaAPI.xlua_tointeger(L, 2); int _miplevel = LuaAPI.xlua_tointeger(L, 3); var gen_ret = gen_to_be_invoked.GetPixels32( _arrayElement, _miplevel ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels32!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetPixels(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Color[] _colors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[])); int _arrayElement = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetPixels( _colors, _arrayElement ); return 0; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color[] _colors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[])); int _arrayElement = LuaAPI.xlua_tointeger(L, 3); int _miplevel = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.SetPixels( _colors, _arrayElement, _miplevel ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.SetPixels!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetPixels32(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[])); int _arrayElement = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetPixels32( _colors, _arrayElement ); return 0; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[])); int _arrayElement = LuaAPI.xlua_tointeger(L, 3); int _miplevel = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.SetPixels32( _colors, _arrayElement, _miplevel ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.SetPixels32!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Apply(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.Apply( ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _updateMipmaps = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Apply( _updateMipmaps ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { bool _updateMipmaps = LuaAPI.lua_toboolean(L, 2); bool _makeNoLongerReadable = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.Apply( _updateMipmaps, _makeNoLongerReadable ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.Apply!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_allSlices(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.Texture2DArray.allSlices); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_format(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.format); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isReadable(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isReadable); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }