using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace BFEditor.Resource { public class SpineDependenciesChecker:BaseDependenciesChecker { public override string GetCheckerName() { return "spine"; } public override string GetCheckPathPrefix() { return "arts/spines/"; } public override string[] GetWhitePath() { string[] whitePath = { "arts/shader", }; return whitePath; } } }