using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace BFEditor.Resource { public class FontDependenciesChecker:BaseDependenciesChecker { public override string GetCheckerName() { return "fonts"; } public override string GetCheckPathPrefix() { return "arts/fonts/"; } public override string[] GetWhitePath() { string[] whitePath = { "arts/shader" }; return whitePath; } } }