#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRenderTextureWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.RenderTexture); Utils.BeginObjectRegister(type, L, translator, 0, 9, 22, 19); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNativeDepthBufferPtr", _m_GetNativeDepthBufferPtr); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DiscardContents", _m_DiscardContents); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResolveAntiAliasedSurface", _m_ResolveAntiAliasedSurface); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetGlobalShaderProperty", _m_SetGlobalShaderProperty); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Create", _m_Create); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Release", _m_Release); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsCreated", _m_IsCreated); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GenerateMips", _m_GenerateMips); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ConvertToEquirect", _m_ConvertToEquirect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "descriptor", _g_get_descriptor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width); Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension); Utils.RegisterFunc(L, Utils.GETTER_IDX, "graphicsFormat", _g_get_graphicsFormat); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMipMap", _g_get_useMipMap); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sRGB", _g_get_sRGB); Utils.RegisterFunc(L, Utils.GETTER_IDX, "vrUsage", _g_get_vrUsage); Utils.RegisterFunc(L, Utils.GETTER_IDX, "memorylessMode", _g_get_memorylessMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format); Utils.RegisterFunc(L, Utils.GETTER_IDX, "stencilFormat", _g_get_stencilFormat); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthStencilFormat", _g_get_depthStencilFormat); Utils.RegisterFunc(L, Utils.GETTER_IDX, "autoGenerateMips", _g_get_autoGenerateMips); Utils.RegisterFunc(L, Utils.GETTER_IDX, "volumeDepth", _g_get_volumeDepth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "antiAliasing", _g_get_antiAliasing); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bindTextureMS", _g_get_bindTextureMS); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableRandomWrite", _g_get_enableRandomWrite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useDynamicScale", _g_get_useDynamicScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPowerOfTwo", _g_get_isPowerOfTwo); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBuffer", _g_get_colorBuffer); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthBuffer", _g_get_depthBuffer); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth); Utils.RegisterFunc(L, Utils.SETTER_IDX, "descriptor", _s_set_descriptor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width); Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height); Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension); Utils.RegisterFunc(L, Utils.SETTER_IDX, "graphicsFormat", _s_set_graphicsFormat); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMipMap", _s_set_useMipMap); Utils.RegisterFunc(L, Utils.SETTER_IDX, "vrUsage", _s_set_vrUsage); Utils.RegisterFunc(L, Utils.SETTER_IDX, "memorylessMode", _s_set_memorylessMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "format", _s_set_format); Utils.RegisterFunc(L, Utils.SETTER_IDX, "stencilFormat", _s_set_stencilFormat); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthStencilFormat", _s_set_depthStencilFormat); Utils.RegisterFunc(L, Utils.SETTER_IDX, "autoGenerateMips", _s_set_autoGenerateMips); Utils.RegisterFunc(L, Utils.SETTER_IDX, "volumeDepth", _s_set_volumeDepth); Utils.RegisterFunc(L, Utils.SETTER_IDX, "antiAliasing", _s_set_antiAliasing); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bindTextureMS", _s_set_bindTextureMS); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableRandomWrite", _s_set_enableRandomWrite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScale", _s_set_useDynamicScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isPowerOfTwo", _s_set_isPowerOfTwo); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depth", _s_set_depth); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 1, 1); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetTemporary", _m_GetTemporary_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SupportsStencil", _m_SupportsStencil_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ReleaseTemporary", _m_ReleaseTemporary_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "active", _g_get_active); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "active", _s_set_active); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 2, out _desc); var gen_ret = new UnityEngine.RenderTexture(_desc); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.RenderTexture _textureToCopy = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); var gen_ret = new UnityEngine.RenderTexture(_textureToCopy); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Rendering.DefaultFormat _format;translator.Get(L, 5, out _format); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 5, out _format); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 5, out _format); int _mipCount = LuaAPI.xlua_tointeger(L, 6); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format, _mipCount); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;translator.Get(L, 4, out _colorFormat); UnityEngine.Experimental.Rendering.GraphicsFormat _depthStencilFormat;translator.Get(L, 5, out _depthStencilFormat); int _mipCount = LuaAPI.xlua_tointeger(L, 6); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _colorFormat, _depthStencilFormat, _mipCount); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable(L, 4) && translator.Assignable(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;translator.Get(L, 4, out _colorFormat); UnityEngine.Experimental.Rendering.GraphicsFormat _depthStencilFormat;translator.Get(L, 5, out _depthStencilFormat); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _colorFormat, _depthStencilFormat); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && translator.Assignable(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.RenderTextureFormat _format;translator.Get(L, 5, out _format); UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 6, out _readWrite); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format, _readWrite); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.RenderTextureFormat _format;translator.Get(L, 5, out _format); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); int _depth = LuaAPI.xlua_tointeger(L, 4); UnityEngine.RenderTextureFormat _format;translator.Get(L, 5, out _format); int _mipCount = LuaAPI.xlua_tointeger(L, 6); var gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format, _mipCount); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTemporary_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 1, out _desc); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _desc ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format); int _antiAliasing = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format); UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format); int _antiAliasing = LuaAPI.xlua_tointeger(L, 5); UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format); UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite); int _antiAliasing = LuaAPI.xlua_tointeger(L, 6); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format); int _antiAliasing = LuaAPI.xlua_tointeger(L, 5); UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode); UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format); UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite); int _antiAliasing = LuaAPI.xlua_tointeger(L, 6); UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format); int _antiAliasing = LuaAPI.xlua_tointeger(L, 5); UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode); UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage); bool _useDynamicScale = LuaAPI.lua_toboolean(L, 8); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)&& translator.Assignable(L, 8)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format); UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite); int _antiAliasing = LuaAPI.xlua_tointeger(L, 6); UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode); UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 9&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)&& translator.Assignable(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9)) { int _width = LuaAPI.xlua_tointeger(L, 1); int _height = LuaAPI.xlua_tointeger(L, 2); int _depthBuffer = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format); UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite); int _antiAliasing = LuaAPI.xlua_tointeger(L, 6); UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode); UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage); bool _useDynamicScale = LuaAPI.lua_toboolean(L, 9); var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.GetTemporary!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetNativeDepthBufferPtr(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetNativeDepthBufferPtr( ); LuaAPI.lua_pushlightuserdata(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DiscardContents(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.DiscardContents( ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { bool _discardColor = LuaAPI.lua_toboolean(L, 2); bool _discardDepth = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.DiscardContents( _discardColor, _discardDepth ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.DiscardContents!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ResolveAntiAliasedSurface(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { gen_to_be_invoked.ResolveAntiAliasedSurface( ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.RenderTexture _target = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); gen_to_be_invoked.ResolveAntiAliasedSurface( _target ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.ResolveAntiAliasedSurface!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetGlobalShaderProperty(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); { string _propertyName = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.SetGlobalShaderProperty( _propertyName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Create(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.Create( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Release(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Release( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsCreated(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.IsCreated( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GenerateMips(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.GenerateMips( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ConvertToEquirect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.RenderTexture _equirect = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); UnityEngine.Camera.MonoOrStereoscopicEye _eye;translator.Get(L, 3, out _eye); gen_to_be_invoked.ConvertToEquirect( _equirect, _eye ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.RenderTexture _equirect = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture)); gen_to_be_invoked.ConvertToEquirect( _equirect ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.ConvertToEquirect!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SupportsStencil_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RenderTexture _rt = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture)); var gen_ret = UnityEngine.RenderTexture.SupportsStencil( _rt ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseTemporary_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.RenderTexture _temp = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture)); UnityEngine.RenderTexture.ReleaseTemporary( _temp ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_descriptor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.descriptor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_width(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.width); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_height(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.height); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dimension(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.dimension); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_graphicsFormat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.graphicsFormat); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useMipMap(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMipMap); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sRGB(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.sRGB); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_vrUsage(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.vrUsage); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_memorylessMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.memorylessMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_format(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.PushUnityEngineRenderTextureFormat(L, gen_to_be_invoked.format); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_stencilFormat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.stencilFormat); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depthStencilFormat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.depthStencilFormat); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_autoGenerateMips(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoGenerateMips); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_volumeDepth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.volumeDepth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_antiAliasing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.antiAliasing); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bindTextureMS(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.bindTextureMS); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enableRandomWrite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableRandomWrite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useDynamicScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useDynamicScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isPowerOfTwo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPowerOfTwo); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_active(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.RenderTexture.active); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.colorBuffer); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depthBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.depthBuffer); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_descriptor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.RenderTextureDescriptor gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.descriptor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_width(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.width = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_height(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.height = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_dimension(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.Rendering.TextureDimension gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.dimension = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_graphicsFormat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.graphicsFormat = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useMipMap(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useMipMap = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_vrUsage(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.VRTextureUsage gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.vrUsage = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_memorylessMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.RenderTextureMemoryless gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.memorylessMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_format(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.RenderTextureFormat gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.format = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_stencilFormat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.stencilFormat = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_depthStencilFormat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.depthStencilFormat = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_autoGenerateMips(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.autoGenerateMips = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_volumeDepth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.volumeDepth = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_antiAliasing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.antiAliasing = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bindTextureMS(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.bindTextureMS = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enableRandomWrite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enableRandomWrite = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useDynamicScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useDynamicScale = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isPowerOfTwo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isPowerOfTwo = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_active(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture.active = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_depth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.depth = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }