#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemMinMaxGradientWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystem.MinMaxGradient); Utils.BeginObjectRegister(type, L, translator, 0, 1, 7, 7); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Evaluate", _m_Evaluate); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gradientMax", _g_get_gradientMax); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gradientMin", _g_get_gradientMin); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorMax", _g_get_colorMax); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorMin", _g_get_colorMin); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gradient", _g_get_gradient); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mode", _s_set_mode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "gradientMax", _s_set_gradientMax); Utils.RegisterFunc(L, Utils.SETTER_IDX, "gradientMin", _s_set_gradientMin); Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorMax", _s_set_colorMax); Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorMin", _s_set_colorMin); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "gradient", _s_set_gradient); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.Color _color;translator.Get(L, 2, out _color); var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_color); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_gradient); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.Color _min;translator.Get(L, 2, out _min); UnityEngine.Color _max;translator.Get(L, 3, out _max); var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_min, _max); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.Gradient _min = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); UnityEngine.Gradient _max = (UnityEngine.Gradient)translator.GetObject(L, 3, typeof(UnityEngine.Gradient)); var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_min, _max); translator.Push(L, gen_ret); return 1; } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.ParticleSystem.MinMaxGradient)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.MinMaxGradient constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Evaluate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _time = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.Evaluate( _time ); translator.PushUnityEngineColor(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _time = (float)LuaAPI.lua_tonumber(L, 2); float _lerpFactor = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.Evaluate( _time, _lerpFactor ); translator.PushUnityEngineColor(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.MinMaxGradient.Evaluate!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.mode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gradientMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.gradientMax); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gradientMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.gradientMin); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineColor(L, gen_to_be_invoked.colorMax); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineColor(L, gen_to_be_invoked.colorMin); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineColor(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gradient(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.gradient); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.ParticleSystemGradientMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.mode = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gradientMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.gradientMax = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gradientMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.gradientMin = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colorMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.colorMax = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colorMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.colorMin = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gradient(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }