using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; namespace BF { public class DragEventSync : MonoBehaviour, IEndDragHandler, IBeginDragHandler, IDragHandler{ public ScrollRect parentScrollRect; void Start(){ // if(parentScrollRect==null){ // parentScrollRect=GetComponentInParent(); // } } public void OnEndDrag(PointerEventData eventData){ parentScrollRect.OnEndDrag(eventData); } public void OnBeginDrag(PointerEventData eventData){ parentScrollRect.OnBeginDrag(eventData); } public void OnDrag(PointerEventData eventData){ parentScrollRect.OnDrag(eventData); } } }