using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BF { public class BattleControlBg : MonoBehaviour { public float speed = 0.0f; public float endX = 0.0f; public float resetX = 0.0f; public int type = 0; void FixedUpdate() { // if (!BF.BFMain.Instance.BattleMgr.UpdateEnabled) return; var transform = GetComponent(); if (transform.anchoredPosition.x <= endX) { transform.anchoredPosition = new Vector2(resetX, transform.anchoredPosition.y); } // if (type == 1) // { // speed = BF.BFMain.Instance.BattleMgr.SceneSpeedC; // } // else if (type == 2) // { // speed = BF.BFMain.Instance.BattleMgr.SceneSpeedM; // } // else if (type == 3) // { // speed = BF.BFMain.Instance.BattleMgr.SceneSpeedF; // } // else if (type == 4) // { // speed = BF.BFMain.Instance.BattleMgr.SceneSpeedCould; // } // else if (type == 5) // { // speed = BF.BFMain.Instance.BattleMgr.SceneSpeedBg; // } transform.Translate(speed * Time.deltaTime, 0.0f, 0.0f); } } }