#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUISpriteStateWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.SpriteState); Utils.BeginObjectRegister(type, L, translator, 0, 1, 4, 4); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); Utils.RegisterFunc(L, Utils.GETTER_IDX, "highlightedSprite", _g_get_highlightedSprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pressedSprite", _g_get_pressedSprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectedSprite", _g_get_selectedSprite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "disabledSprite", _g_get_disabledSprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "highlightedSprite", _s_set_highlightedSprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pressedSprite", _s_set_pressedSprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectedSprite", _s_set_selectedSprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "disabledSprite", _s_set_disabledSprite); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.UI.SpriteState)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.SpriteState constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Equals(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.UI.SpriteState _other;translator.Get(L, 2, out _other); var gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_highlightedSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.highlightedSprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_pressedSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.pressedSprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_selectedSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.selectedSprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_disabledSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.disabledSprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_highlightedSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.highlightedSprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_pressedSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.pressedSprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_selectedSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.selectedSprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_disabledSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.SpriteState gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.disabledSprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }