#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUIGridLayoutGroupWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.GridLayoutGroup); Utils.BeginObjectRegister(type, L, translator, 0, 4, 6, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", _m_CalculateLayoutInputHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", _m_CalculateLayoutInputVertical); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutHorizontal", _m_SetLayoutHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutVertical", _m_SetLayoutVertical); Utils.RegisterFunc(L, Utils.GETTER_IDX, "startCorner", _g_get_startCorner); Utils.RegisterFunc(L, Utils.GETTER_IDX, "startAxis", _g_get_startAxis); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cellSize", _g_get_cellSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spacing", _g_get_spacing); Utils.RegisterFunc(L, Utils.GETTER_IDX, "constraint", _g_get_constraint); Utils.RegisterFunc(L, Utils.GETTER_IDX, "constraintCount", _g_get_constraintCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "startCorner", _s_set_startCorner); Utils.RegisterFunc(L, Utils.SETTER_IDX, "startAxis", _s_set_startAxis); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cellSize", _s_set_cellSize); Utils.RegisterFunc(L, Utils.SETTER_IDX, "spacing", _s_set_spacing); Utils.RegisterFunc(L, Utils.SETTER_IDX, "constraint", _s_set_constraint); Utils.RegisterFunc(L, Utils.SETTER_IDX, "constraintCount", _s_set_constraintCount); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.UI.GridLayoutGroup does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CalculateLayoutInputHorizontal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CalculateLayoutInputHorizontal( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CalculateLayoutInputVertical(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CalculateLayoutInputVertical( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayoutHorizontal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutHorizontal( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayoutVertical(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutVertical( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_startCorner(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineUIGridLayoutGroupCorner(L, gen_to_be_invoked.startCorner); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_startAxis(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineUIGridLayoutGroupAxis(L, gen_to_be_invoked.startAxis); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cellSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.cellSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spacing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.spacing); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_constraint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineUIGridLayoutGroupConstraint(L, gen_to_be_invoked.constraint); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_constraintCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.constraintCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_startCorner(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); UnityEngine.UI.GridLayoutGroup.Corner gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.startCorner = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_startAxis(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); UnityEngine.UI.GridLayoutGroup.Axis gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.startAxis = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cellSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.cellSize = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_spacing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.spacing = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_constraint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); UnityEngine.UI.GridLayoutGroup.Constraint gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.constraint = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_constraintCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GridLayoutGroup gen_to_be_invoked = (UnityEngine.UI.GridLayoutGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.constraintCount = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }